Julian Hühnermann

Business Consultant | Digital Product Solutions & UX | Agile Process & Team Performance | AI Solutions | Live-Service | DevOps

Julian Hühnermann
Cologne, Germany

Experience

Jan 2019 - Dec 2022
4 years

CPO | CEO

Mobile Monsters GmbH

Leading and growing products & teams in a new phase of the company, working on 3 projects in parallel. Within 6 month we signed a 7-figure investment + publishing deal, crossed 100.000 DAU and 1 million users within 4 months after launch.

Jan 2019 - Dec 2020
1 year

External Consultant

remote control productions GmbH

Research, structuring and project setup of an Investment Fund

Consultant: Products & Processes in Live Service Environment

Clients: Sipher.xyz | Fanzone.io | QUIBIQ.de | SVH24.de

Jan 2018 - Dec 2019
1 year
United Kingdom

Executive Producer

JAGEX

Brought in to reinvigorate the teams and vision for an 18-year-old live-product, with a 100+ team. As part of the JAGEX studio management group, owning P&L and long-term roadmap: Enabled the RuneScape vertical to develop a 3-years turnaround roadmap, introducing Design Sprints and a Scaled Agile Framework (SAFe).

Jan 2011 - Dec 2017
6 years

Product Director | CEO

Mobile Monsters GmbH

Founded Mobile Monsters with the idea to build a game-design-oriented mobile-development-framework. Signed 5 publishing contracts, secured 3 investments.

Jan 2010 - Dec 2011
1 year

Senior Product Manager

Mondia Media Group

Led the interdisciplinary products & innovations team of 16+ as PO in a multi-project-setup with Clients Vodafone, SEMC and Telekom. Based on success and aptitude, was tasked by company leadership with Business Development, pitching to new clients and Ownership of the Vodafone DE Strategic Roadmap.

Jan 2009 - Dec 2010
1 year

Product Lead: DarkOrbit.com

Bigpoint GmbH

Brought in to take over and scale Bigpoint's second biggest online product – we made it 1#. Setup my first LeSS on a live product with 7-digit monthly return, directing updates that grew turnovers by 63% while leading and growing the team from 12 to 26 people.

Jan 2009 - Dec 2009
1 year

Publisher Relations Manager

GratisPay

Led business development, consulting games companies on MTX

Jan 2007 - Dec 2009
2 years

Game Designer/Artist

northworks Software

College Lecturer

SAE & School4Games GmbH

Classes: Agile Project Management, Product Management, Coaching

Summary

Creative entertainment lead that likes to work hands-on. 16 years of experience, shipping and growing live-service oriented experiences from scratch to scale. Superpower: Building product roadmaps from scratch, based on informed choices with verifiable KPIs within short turnaround times. Keen on UX, based on meaningful choices and expectancy-value theory approaches. Worked from the ground up, always at the bleeding edge between design, development and business growth. Development and business savvy translator, aligning teams under common goals.

Languages

German
Advanced
English
Elementary

Education

Oct 2005 - Jun 2007

Games Academy GmbH

Privat Diploma equivalent to 3y College Degree · Game Design compl. Art · Germany

Oct 2000 - Jun 2004

University of Bonn

Computer Linguistics · Germany

Oct 2000 - Jun 2000

Gymnasium Hennef

Abitur (German A-Levels/University Entrance Diploma) · Germany

Certifications & licenses

Scrum Product Owner Certificate

Agile24 GmbH