Julian Hühnermann

Business Consultant | Digital Product Solutions & UX | Agile Process & Team Performance | AI Solutions | Live-Service | DevOps

Köln, Deutschland

Erfahrungen

Jan. 2019 - Dez. 2022
4 Jahren

CPO | CEO

Mobile Monsters GmbH

Leading and growing products & teams in a new phase of the company, working on 3 projects in parallel. Within 6 month we signed a 7-figure investment + publishing deal, crossed 100.000 DAU and 1 million users within 4 months after launch.

Jan. 2019 - Dez. 2020
1 Jahr

External Consultant

remote control productions GmbH

Research, structuring and project setup of an Investment Fund

Consultant: Products & Processes in Live Service Environment

Clients: Sipher.xyz | Fanzone.io | QUIBIQ.de | SVH24.de

Jan. 2018 - Dez. 2019
1 Jahr
Vereinigtes Königreich

Executive Producer

JAGEX

Brought in to reinvigorate the teams and vision for an 18-year-old live-product, with a 100+ team. As part of the JAGEX studio management group, owning P&L and long-term roadmap: Enabled the RuneScape vertical to develop a 3-years turnaround roadmap, introducing Design Sprints and a Scaled Agile Framework (SAFe).

Jan. 2011 - Dez. 2017
6 Jahren

Product Director | CEO

Mobile Monsters GmbH

Founded Mobile Monsters with the idea to build a game-design-oriented mobile-development-framework. Signed 5 publishing contracts, secured 3 investments.

Jan. 2010 - Dez. 2011
1 Jahr

Senior Product Manager

Mondia Media Group

Led the interdisciplinary products & innovations team of 16+ as PO in a multi-project-setup with Clients Vodafone, SEMC and Telekom. Based on success and aptitude, was tasked by company leadership with Business Development, pitching to new clients and Ownership of the Vodafone DE Strategic Roadmap.

Jan. 2009 - Dez. 2010
1 Jahr

Product Lead: DarkOrbit.com

Bigpoint GmbH

Brought in to take over and scale Bigpoint's second biggest online product – we made it 1#. Setup my first LeSS on a live product with 7-digit monthly return, directing updates that grew turnovers by 63% while leading and growing the team from 12 to 26 people.

Jan. 2009 - Dez. 2009
1 Jahr

Publisher Relations Manager

GratisPay

Led business development, consulting games companies on MTX

Jan. 2007 - Dez. 2009
2 Jahren

Game Designer/Artist

northworks Software

College Lecturer

SAE & School4Games GmbH

Classes: Agile Project Management, Product Management, Coaching

Zusammenfassung

Creative entertainment lead that likes to work hands-on.

16 years of experience, shipping and growing live-service oriented experiences from scratch to scale.

Superpower: Building product roadmaps from scratch, based on informed choices with verifiable KPIs within short turnaround times.

Keen on UX, based on meaningful choices and expectancy-value theory approaches.

Worked from the ground up, always at the bleeding edge between design, development and business growth.

Development and business savvy translator, aligning teams under common goals.

Sprachen

Deutsch
Verhandlungssicher
Englisch
Grundkenntnisse

Ausbildung

Okt. 2005 - Juni 2007

Games Academy GmbH

Privat Diploma equivalent to 3y College Degree · Game Design compl. Art · Deutschland

Okt. 2000 - Juni 2004

University of Bonn

Computer Linguistics · Deutschland

Okt. 2000 - Juni 2000

Gymnasium Hennef

Abitur (German A-Levels/University Entrance Diploma) · Deutschland

Zertifikate & Bescheinigungen

Scrum Product Owner Certificate

Agile24 GmbH

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