Jens Dörholt

Senior 3D Generalist

Fredersdorf-Vogelsdorf, Deutschland

Erfahrungen

Nov. 2019 - Bis heute
5 Jahren 5 Monaten

CTO

AlphaFlare UG

  • Configurators, Solution Architect, VR Applications.

At AlphaFlare we create from POC's up to Lighthouse Projects for the automotive Industrie, like the Car Creator based on UEFN for BMW and Epicgames. We also created the Configurator for the Maybach Atelier in Shanghai.

Feb. 2019 - Apr. 2019
3 Monaten

VR-Fitnesstrainer

Holodia GmbH

At Holodia my team, consisting of 2 programmers and myself, put the Fitnessapp Holodia through its paces and showed the developers problem areas in programming as well as in content. We worked out and explained possible solutions and implemented them on request. Holodia then showed the performance desired by the customer and previous visual defects were corrected.

Mai 2018 - Jan. 2019
9 Monaten
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VW AG (VW Nutzfahrzeuge)

  • MarT VR-Carconfigurator
  • Development of the latest VR-Carconfigurator of VW
  • Further development of the vehiclepipeline to a full automated one
  • Setting up the specifications for the service providers
  • Supervising the Service Providers
  • Testing different tools for their suitability (PIXYZ, InstaLOD)
  • Take a test drive at chosen VW dealers
Mai 2015 - Mai 2018
3 Jahren 1 Monate
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VW AG (Digitale Bilderfabrik)

  • iHDCC-Operator: Setting up cars for the ihdcc Webcarconfigurator
  • Problemsolver for unusual cases: like Problems with part validities, geometries, animations etc.
  • ProcessArchitect: further Development of the pipeline and the inhousetools
Nov. 2013 - Apr. 2015
1 Jahr 6 Monaten

Head of 3D

Mackevision Medien Design GmbH

  • Developing and Optimizing of pipelines and data structures
  • Product Data Manager: Handling, Storing and Distributing of automotive data
  • Developing Carconfiguratorprototypes with VRED, DeltaGen and Coba
Jan. 2011 - Dez. 2015
4 Jahren
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Magnamana Frankfurt

  • Philip Moris: Creation of multiple Marlboro-Commercials (Animations, Matchmoving, Rotoscoping)
  • Mein Kampf: Movie (Modelling, Texturing of a City - Wien in 1919)
  • Nydenion: Movie (Modelling, Texturing and Crowd-Animations for the SciFi-Movie Nydenion)
  • Handling, Storing and Distributing of automotive data
  • Heimann Systems: Advertising spot about airport scanner systems (CharacterAnimations)
  • Panasonic: several Commercials for a TV-Line (Animations, Rotoscoping)
  • Kellogs: TV-Commercials
Jan. 2009 - Dez. 2013
4 Jahren
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3dexcite (aka RTT)

  • DataPrep: for AEG, Rolls Royce, Lamborghini, Renault etc. 8 Assignments
  • QualityAssurance: Checking the quality of the renderings for the vw carconfigurator. Errorreporting
  • ProcessArchitect: Optimizing the QA Process of VW
Jan. 2009 - Dez. 2013
4 Jahren
Bremen, Deutschland
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Kingart Bremen

  • Book of unwritten Tales: PC Graphicadventure (Characteranimations, Animations)
  • Book of unwritten Tales 2: PC Graphicadventure (Characteranimations, Animations)
  • Greek Game: GamePrototype (Characteranimations)
Jan. 2008 - Juli 2008
7 Monaten
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Audi Prolog

  • RenderTemplate: Development of a basisscene to generate beautyrenderings much faster
  • ProductDataManagement: Handling, Storing and Distributing of automotive data
Jan. 2007 - Dez. 2013
6 Jahren
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Bertrandt Ingenieurbüro

  • DataPrep: Optimization of multiple automotive scenes for real-time display
  • DC-Infoportal: Development of multiple interactive CD's for Audi with Macromedia Director
Jan. 2007 - Dez. 2013
6 Jahren
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Gosetti

Commercials: Modelling, Texturing and Animation of multiple commercials of windparks, offshorepark-constructionships, coffeeroastingmachines etc.

Jan. 2002 - Jan. 2009
7 Jahren 1 Monate
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Pixellight Engine

I was part of the 3headed Developmentteam of a OpenGL-3D game engine named "Pixellight". With Pixellight we created multiple commercial projects, like the first GPU-accelerated HDRI-Viewer from Sachform and various military training applications for Benntec, the German Navy etc.

Jan. 1998 - Dez. 2014
15 Jahren
Bremen, Deutschland
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benntec Bremen

  • TramSim: Development of a Tramsimulator. Pixellight was used as Engine
  • DentaViz: Development of a dental prosthesis configurator in Realtime3D. As Engine Pixellight was used
  • Swiss Army: Development of a 3D catastrophe simulator in the context of the Tiger helicopter
  • FireTrainer: Development of a ship-firemen-trainingapp in Realtime3D
  • Airbus: Development of an interactive training software for the assembly of the landing flap abrasion protection of the Airbus A380
  • German Navy: Development of a Bridgesimulator of U31 the new german sub. Pixellight was used
  • Sell-It: interactive Trainingssoftware for upcoming cardealers
Jan. 1998 - Dez. 2011
13 Jahren
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Moltomedia

  • Hager: 50 product renderings for roller shutter systems. As well as visualization of 30 shutter profiles
  • Lakal: Development of an interactive House with electric installations
  • Schmalbach-Lubecca: Animation of 30 different Foodpackagings and their specalties
Jan. 1998 - Bis heute
27 Jahren 3 Monaten

Self-Employed

Virtuelle Welten GbR & Digitale Dienstleistungen Dörholt GbR

Sprachen

Deutsch
Muttersprache
Englisch
Verhandlungssicher

Ausbildung

Juni 1996 - Mai 1998
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Apprenticeship as businessman with specialist area data processing

Juni 1994 - Mai 1996

Higher vocational school Wadern

Wadern, Deutschland

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