At AlphaFlare we create from POC's up to Lighthouse Projects for the automotive Industrie, like the Car Creator based on UEFN for BMW and Epicgames. We also created the Configurator for the Maybach Atelier in Shanghai.
At Holodia my team, consisting of 2 programmers and myself, put the Fitnessapp Holodia through its paces and showed the developers problem areas in programming as well as in content. We worked out and explained possible solutions and implemented them on request. Holodia then showed the performance desired by the customer and previous visual defects were corrected.
Commercials: Modelling, Texturing and Animation of multiple commercials of windparks, offshorepark-constructionships, coffeeroastingmachines etc.
I was part of the 3headed Developmentteam of a OpenGL-3D game engine named "Pixellight". With Pixellight we created multiple commercial projects, like the first GPU-accelerated HDRI-Viewer from Sachform and various military training applications for Benntec, the German Navy etc.
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