Sebastian Malm

Head of Product & Engineering

Oranienburg, Germany

Experience

Oct 2022 - Present
2 years 10 months
Berlin, Germany

Head of Product & Engineering

Smoobu (HomeToGo Group)

  • (Highest P&E Position) SaaS, B2B, B2B2C
  • Replaced one of Smoobu’s founders and set up Product & Engineering processes & structures for fast growth and a smooth shift from startup to a core part of the HomeToGo group.
  • Led all Product & Engineering teams, strategic planning, and ongoing development & improvement of the Smoobu SaaS platform.
  • Tripled in size & took the company from the group’s “black sheep” to its most valuable subsidiary and asset.
Jun 2021 - Oct 2022
1 year 5 months
Berlin, Germany

Head of Product

Ride Capital GmbH

  • (Highest P&E Position) SaaS, B2B, B2C
  • Top product leader in the company.
  • Built the Product team from scratch and took over the Engineering team as interim Head of Engineering, then restructured and grew it.
  • Rolled out new processes across the whole company to prepare for growth and Series A.
  • Drove healthy growth, tripled company size and Assets under Administration to €250m.
  • Worked closely with tax advisors to build the best automatic tax system.
  • Initiated development of an additional brokerage service product.
Aug 2018 - Jun 2020
1 year 11 months
Berlin, Germany

Chief Product Officer

CustomHash AG

  • (Deputy Managing Director) SaaS, B2B, B2B2C, B2C
  • Chief Product Officer at a venture builder, working on a new payment platform using blockchain and Kubernetes clusters.
  • Responsible for all products, company and product direction, and teams.
  • Built the company from zero.
May 2017 - Jun 2020
3 years 2 months
Berlin, Germany

Chief Product Officer

me.mento 3D Interactive GmbH

  • (Deputy Managing Director) B2C
  • Chief Product Officer at a venture builder, working on a photorealistic real-time VR experience, a VR game, a cryptocurrency, AR software and a software platform.
  • Responsible for all products, company & product direction, and teams.
  • Built the company from zero to ~40 employees plus contractors.
Mar 2016 - May 2017
1 year 3 months
Berlin, Germany

Senior UX Manager

Bonify

  • (Head of UX) SaaS, B2C
  • Led and managed Bonify’s creative team as Head of UX.
  • Responsible for the whole product and its look and feel.
  • Worked as product owner directly with backend and frontend developers.
  • Delivered everything needed so everyone can work fast & efficiently.
  • Conducted quantitative/qualitative user research and A/B testing.
  • Responsible for employees.
Jun 2013 - Mar 2016
2 years 10 months
Berlin, Germany

Creative Director/CCO

Effective Evolutions

  • Led and managed creatives & developers at Effective Evolutions.
  • Organized and planned all steps for different tasks/products, many VR/AR related, plus mobile/web/desktop apps for industries like R&D, e-commerce, finance, health, etc.
  • Presented to business partners, investors & B2B customers and attended conferences.
  • Served as spokesperson for Effective Evolutions at events.
  • Responsible for employees.
  • Co-Founder.
Apr 2012 - Oct 2013
1 year 7 months
Berlin, Germany

Lead Game Designer

GameArt Studio

  • Led and managed the Game Design department at GameArt Studio.
  • Organized and planned the entire Game Design for various products.
  • Created and managed documentation and planned tasks.
  • Worked directly with developers to create efficient solutions.
  • Contributed to all company products, including top browser games, mobile games and F2P desktop games.
Aug 2009 - Apr 2010
9 months
Uppsala, Sweden

Developer

Imagination Studios

  • Developed tools used in different parts of production.
  • Helped animators/artists and developers understand each other better.
  • Assisted with shoots, cameras and actors.
  • Created props and various tools for shoots.
  • Worked on well-known titles like Battlefield: Bad Company 2, Bulletstorm, Kane & Lynch 2 and Syndicate.
Jan 2001 - Dec 2004
3 years
Berlin, Germany

Developer

Deutscher Bundestag

  • Developed various tools and organizational software.
  • Administered part of the Bundestag.

Märchenritter

  • A service that lets parents create their own children’s books fully automated via AI.
  • Connected ChatGPT & Stable Diffusion to generate full children’s books with stories and images.
  • Gives parents the freedom to create custom books with unique characters, stories and image styles.
  • Linked to a printing partner so users can order a printed version directly.

The Manager Project

  • A social platform that connects to other social media as an aggregator.
  • Offers TV & streaming services live reactions, polls & games to share with viewers for real-time interactivity between viewers and shows.

Summary

  • Product/Project Management: Wide range of experience in agile project and product management
  • Company Strategy & Management: Experience managing companies, handling up to 3 at once. Built different companies from zero.
  • UX & Game Design/Gamification: Strong knowledge of UX and gamification, leading & organizing workshops
  • Team Leading: Deep experience building, leading and managing teams

Languages

German
Native
English
Advanced

Education

Oct 2011 - Jun 2012

Games Academy

Game Design · Berlin, Germany

Oct 2006 - Jun 2010

HTW Berlin

International Media & Computing · Berlin, Germany

Oct 2003 - Jun 2006

OSZ IMT Berlin

A Levels · Berlin, Germany