Jens D.
CTO
Experience
Nov 2019 - Present
6 years 2 monthsCTO
AlphaFlare UG
- Configurators, solution architect, VR applications.
- Created projects from POCs up to lighthouse projects for the automotive industry, such as the Car Creator based on UEFN for BMW and Epic Games.
- Developed the configurator for the Maybach Atelier in Shanghai.
Feb 2019 - Apr 2019
3 months Lorem ipsum dolor sit amet
Holodia GmbH
- Led a team of two programmers to test and evaluate the Holodia fitness app.
- Identified programming and content issues, proposed and implemented solutions on request.
- Corrected visual defects and optimized performance to meet customer expectations.
May 2018 - Jan 2019
9 months Lorem ipsum dolor sit amet
VW AG (VW Nutzfahrzeuge)
- Developed the latest VR car configurator (MarT VR-Carconfigurator).
- Advanced the vehicle pipeline to full automation.
- Prepared specifications and supervised service providers.
- Tested tools for suitability (PIXYZ, InstaLOD).
- Conducted test drives at selected VW dealers.
May 2015 - May 2018
3 years 1 month Lorem ipsum dolor sit amet
VW AG (Digitale Bilderfabrik)
- Set up cars for the iHDCC web car configurator as an iHDCC operator.
- Resolved unusual issues related to part validities, geometries, animations, etc.
- Served as process architect, further developing the pipeline and in-house tools.
Nov 2013 - Apr 2015
1 year 6 months Lorem ipsum dolor sit amet
Mackevision Medien Design GmbH
- Head of 3D, developing and optimizing pipelines and data structures.
- Product data manager, handling, storing, and distributing automotive data.
- Developed car configurator prototypes using VRED, DeltaGen, and Coba.
Jan 2012 - Dec 2015
4 years Lorem ipsum dolor sit amet
Magnamana Frankfurt
- Created multiple Marlboro commercials (animations, matchmoving, rotoscoping).
- Modeled and textured a 1919 Vienna city for the film “Mein Kampf.”
- Modeled, textured, and produced crowd animations for the sci-fi movie “Nydenion.”
- Developed character animations for a Heimann Systems advertising spot about airport scanner systems.
- Produced animations and rotoscoping for several Panasonic TV-line commercials.
- Animations for Kellogg’s TV commercials.
Jan 2009 - Dec 2012
4 years Lorem ipsum dolor sit amet
3dexcite (aka RTT)
- Data preparation for AEG, Rolls-Royce, Lamborghini, Renault (8 assignments).
- Performed quality assurance on renderings for the VW car configurator, reporting errors.
- Optimized the QA process for VW as process architect.
Jan 2009 - Dec 2012
4 years Lorem ipsum dolor sit amet
Kingart Bremen
- Character animations and general animations for “Book of Unwritten Tales” and its sequel (€PC graphic adventure).
- Created character animations for “Greek Game” prototype.
Jan 2008 - Jul 2008
7 months Lorem ipsum dolor sit amet
Audi Prolog
- Developed a render template base scene to accelerate beauty renderings.
- Managed product data: handling, storing, and distributing automotive data.
Jan 2007 - Dec 2012
6 years Lorem ipsum dolor sit amet
Bertrandt Ingenieurbüro
- Optimized multiple automotive scenes for real-time display (data preparation).
- Developed interactive CDs for Audi with Macromedia Director (DC-Infoportal).
Jan 2007 - Dec 2012
6 years Lorem ipsum dolor sit amet
Gosetti
- Modeled, textured, and animated multiple commercials for wind parks, offshore construction ships, coffee roasting machines, etc.
Jan 2002 - Jan 2009
7 years 1 month Lorem ipsum dolor sit amet
Pixellight Engine (private project)
- Part of a three-member team developing the Pixellight OpenGL 3D game engine.
- Created multiple commercial projects, including the first GPU-accelerated HDRI viewer for Sachform.
- Developed various military training applications for Benntec and the German Navy.
Jan 1999 - Dec 2013
15 years Lorem ipsum dolor sit amet
benntec Bremen
- Developed TramSim, a tram simulator using the Pixellight engine.
- Created DentaViz, a dental prosthesis configurator in real-time 3D (Pixellight engine).
- Developed a 3D catastrophe simulator for Swiss Army’s Tiger helicopter context.
- Built FireTrainer, a ship-firemen training app in real-time 3D.
- Created interactive training software for Airbus A380 landing flap abrasion protection assembly.
- Developed a bridge simulator for the German Navy’s U31 submarine (Pixellight engine).
- Produced Sell-It, interactive training software for upcoming car dealers.
Jan 1999 - Dec 2011
13 years Lorem ipsum dolor sit amet
Moltomedia
- Produced 50 product renderings and visualized 30 shutter profiles for Hager.
- Developed an interactive house with electric installations for Lakal.
- Animated 30 different food packagings and their specialties for Schmalbach-Lubecca.
Jan 1998 - Present
28 yearsSelf-Employed
Virtuelle Welten GbR & Digitale Dienstleistungen Dörholt GbR
Skills
- Microsoft Office 2010
- Html & Css
- Python
- Scripting Languages
- Adobe Photoshop
- Adobe After Effects
- Adobe Premiere
- Autodesk 3ds Max
- Autodesk Maya
- Autodesk Vred
- 3dsexcite Deltagen
- Unreal Engine 4
- Unity
- 3d Engines
- Substance Designer
- Substance Painter
- Etc.
Languages
English
AdvancedGerman
ElementaryEducation
Jun 1996 - May 1998
Lorem ipsum dolor sit amet
Apprenticeship as businessman with specialist area data processing
Jun 1994 - May 1996
Higher vocational school Wadern
Wadern, Germany
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