Jens D.

CTO

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Munich, Germany

Experience

Nov 2019 - Present
6 years 2 months

CTO

AlphaFlare UG

  • Configurators, solution architect, VR applications.
  • Created projects from POCs up to lighthouse projects for the automotive industry, such as the Car Creator based on UEFN for BMW and Epic Games.
  • Developed the configurator for the Maybach Atelier in Shanghai.
Feb 2019 - Apr 2019
3 months
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Holodia GmbH

  • Led a team of two programmers to test and evaluate the Holodia fitness app.
  • Identified programming and content issues, proposed and implemented solutions on request.
  • Corrected visual defects and optimized performance to meet customer expectations.
May 2018 - Jan 2019
9 months
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VW AG (VW Nutzfahrzeuge)

  • Developed the latest VR car configurator (MarT VR-Carconfigurator).
  • Advanced the vehicle pipeline to full automation.
  • Prepared specifications and supervised service providers.
  • Tested tools for suitability (PIXYZ, InstaLOD).
  • Conducted test drives at selected VW dealers.
May 2015 - May 2018
3 years 1 month
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VW AG (Digitale Bilderfabrik)

  • Set up cars for the iHDCC web car configurator as an iHDCC operator.
  • Resolved unusual issues related to part validities, geometries, animations, etc.
  • Served as process architect, further developing the pipeline and in-house tools.
Nov 2013 - Apr 2015
1 year 6 months
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Mackevision Medien Design GmbH

  • Head of 3D, developing and optimizing pipelines and data structures.
  • Product data manager, handling, storing, and distributing automotive data.
  • Developed car configurator prototypes using VRED, DeltaGen, and Coba.
Jan 2012 - Dec 2015
4 years
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Magnamana Frankfurt

  • Created multiple Marlboro commercials (animations, matchmoving, rotoscoping).
  • Modeled and textured a 1919 Vienna city for the film “Mein Kampf.”
  • Modeled, textured, and produced crowd animations for the sci-fi movie “Nydenion.”
  • Developed character animations for a Heimann Systems advertising spot about airport scanner systems.
  • Produced animations and rotoscoping for several Panasonic TV-line commercials.
  • Animations for Kellogg’s TV commercials.
Jan 2009 - Dec 2012
4 years
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3dexcite (aka RTT)

  • Data preparation for AEG, Rolls-Royce, Lamborghini, Renault (8 assignments).
  • Performed quality assurance on renderings for the VW car configurator, reporting errors.
  • Optimized the QA process for VW as process architect.
Jan 2009 - Dec 2012
4 years
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Kingart Bremen

  • Character animations and general animations for “Book of Unwritten Tales” and its sequel (€PC graphic adventure).
  • Created character animations for “Greek Game” prototype.
Jan 2008 - Jul 2008
7 months
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Audi Prolog

  • Developed a render template base scene to accelerate beauty renderings.
  • Managed product data: handling, storing, and distributing automotive data.
Jan 2007 - Dec 2012
6 years
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Bertrandt Ingenieurbüro

  • Optimized multiple automotive scenes for real-time display (data preparation).
  • Developed interactive CDs for Audi with Macromedia Director (DC-Infoportal).
Jan 2007 - Dec 2012
6 years
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Gosetti

  • Modeled, textured, and animated multiple commercials for wind parks, offshore construction ships, coffee roasting machines, etc.
Jan 2002 - Jan 2009
7 years 1 month
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Pixellight Engine (private project)

  • Part of a three-member team developing the Pixellight OpenGL 3D game engine.
  • Created multiple commercial projects, including the first GPU-accelerated HDRI viewer for Sachform.
  • Developed various military training applications for Benntec and the German Navy.
Jan 1999 - Dec 2013
15 years
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benntec Bremen

  • Developed TramSim, a tram simulator using the Pixellight engine.
  • Created DentaViz, a dental prosthesis configurator in real-time 3D (Pixellight engine).
  • Developed a 3D catastrophe simulator for Swiss Army’s Tiger helicopter context.
  • Built FireTrainer, a ship-firemen training app in real-time 3D.
  • Created interactive training software for Airbus A380 landing flap abrasion protection assembly.
  • Developed a bridge simulator for the German Navy’s U31 submarine (Pixellight engine).
  • Produced Sell-It, interactive training software for upcoming car dealers.
Jan 1999 - Dec 2011
13 years
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Moltomedia

  • Produced 50 product renderings and visualized 30 shutter profiles for Hager.
  • Developed an interactive house with electric installations for Lakal.
  • Animated 30 different food packagings and their specialties for Schmalbach-Lubecca.
Jan 1998 - Present
28 years

Self-Employed

Virtuelle Welten GbR & Digitale Dienstleistungen Dörholt GbR

Skills

  • Microsoft Office 2010
  • Html & Css
  • Python
  • Scripting Languages
  • Adobe Photoshop
  • Adobe After Effects
  • Adobe Premiere
  • Autodesk 3ds Max
  • Autodesk Maya
  • Autodesk Vred
  • 3dsexcite Deltagen
  • Unreal Engine 4
  • Unity
  • 3d Engines
  • Substance Designer
  • Substance Painter
  • Etc.

Languages

English
Advanced
German
Elementary

Education

Jun 1996 - May 1998
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Apprenticeship as businessman with specialist area data processing

Jun 1994 - May 1996

Higher vocational school Wadern

Wadern, Germany

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