Jens Dörholt

CTO

Munich, Germany

Experience

Nov 2019 - Present
5 years 9 months

CTO

AlphaFlare UG

  • Configurators, Solution Architect, VR Applications. - At AlphaFlare we create projects from POCs up to lighthouse projects for the automotive industry, like the Car Creator based on UEFN for BMW and Epic Games. - We also created the configurator for the Maybach Atelier in Shanghai.
Feb 2019 - Apr 2019
3 months

Project Lead / Consultant

Holodia GmbH

  • Holodia: VR fitness trainer. - At Holodia my team, consisting of two programmers and myself, put the Holodia fitness app through its paces and identified problem areas in programming as well as in content. - We worked out and explained possible solutions and implemented them upon request. - Holodia then demonstrated the performance desired by the customer and corrected previous visual defects.
May 2018 - Jan 2019
9 months

VR Solution Architect / Lead VR Developer

VW AG (VW Nutzfahrzeuge)

  • MarT VR car configurator. - Development of the latest VR car configurator for VW. - Further development of the vehicle pipeline to a fully automated one. - Setting up specifications for the service providers. - Supervising the service providers. - Testing different tools for suitability (PIXYZ, InstaLOD). - Taking a test drive at chosen VW dealers.
May 2015 - May 2018
3 years 1 month

iHDCC-Operator, Problem Solver, Process Architect

VW AG (Digitale Bilderfabrik)

  • iHDCC-Operator: Setting up cars for the iHDCC web car configurator. - Problem solver for unusual cases: issues with part validities, geometries, animations, etc. - Process Architect: further development of the pipeline and the in-house tools.
Nov 2013 - Apr 2015
1 year 6 months

Head of 3D, Product Data Manager

Mackevision Medien Design GmbH

  • As Head of 3D: developing and optimizing pipelines and data structures. - As Product Data Manager: handling, storing, and distributing automotive data. - Developing car configurator prototypes with VRED, DeltaGen, and Coba.
Jan 2011 - Dec 2015
4 years
Frankfurt, Germany

3D Artist / Animator

Magnamana

  • Philip Morris: creation of multiple Marlboro commercials (animations, matchmoving, rotoscoping). - Mein Kampf: movie (modeling, texturing of a city—Vienna in 1919). - Nydenion: movie (modeling, texturing, and crowd animations for the sci-fi movie Nydenion; handling, storing, and distributing of automotive data). - Heimann Systems: advertising spot about airport scanner systems (character animations). - Panasonic: several commercials for a TV line (animations, rotoscoping). - Kellogg’s: TV commercials.
Jan 2009 - Dec 2013
4 years

Data Preparation Specialist, Quality Assurance, Process Architect

3dexcite (aka RTT)

  • Data prep: for AEG, Rolls-Royce, Lamborghini, Renault, etc. (8 assignments). - Quality Assurance: checking the quality of the renderings for the VW car configurator; error reporting. - Process Architect: optimizing VW’s QA process.
Jan 2009 - Dec 2013
4 years
Bremen, Germany

Animator / Character Animator

Kingart

  • Book of Unwritten Tales: PC graphic adventure (character animations). - Book of Unwritten Tales 2: PC graphic adventure (character animations). - Greek Game: game prototype (character animations).
Jan 2008 - Jul 2008
7 months

Render Template Developer, Product Data Manager

Audi Prolog

  • Render Template: development of a base scene to generate beauty renderings much faster. - Product Data Management: handling, storing, and distributing automotive data.
Jan 2007 - Dec 2013
6 years

Data Preparation Specialist / Interactive Developer

Bertrandt Ingenieurbüro

  • Data prep: optimization of multiple automotive scenes for real-time display. - DC-Infoportal: development of multiple interactive CDs for Audi with Macromedia Director.
Jan 2007 - Dec 2013
6 years

3D Artist / Animator

Gosetti

  • Commercials: modeling, texturing, and animation of multiple commercials for wind parks, offshore park construction ships, coffee roasting machines, etc.
Jan 2002 - Jan 2009
7 years 1 month

Engine Developer

Pixellight Engine

  • Part of the three-headed development team of an OpenGL 3D game engine named "Pixellight." - With Pixellight we created multiple commercial projects, like the first GPU-accelerated HDRI viewer for Sachform and various military training applications for Benntec, the German Navy, etc.
Jan 1998 - Dec 2014
15 years
Bremen, Germany

Realtime 3D Developer

benntec

  • TramSim: development of a tram simulator using Pixellight engine. - DentaViz: development of a dental prosthesis configurator in real-time 3D with Pixellight engine. - Swiss Army: development of a 3D catastrophe simulator in the context of the Tiger helicopter. - FireTrainer: development of a ship firefighter training app in real-time 3D. - Airbus: development of interactive training software for assembling the landing flap abrasion protection of the Airbus A380. - German Navy: development of a bridge simulator for U31, the new German submarine, using Pixellight. - Sell-It: interactive training software for upcoming car dealers.
Jan 1998 - Dec 2011
13 years

3D Artist / Visualizer

Moltomedia

  • Hager: 50 product renderings for roller shutter systems, as well as visualization of 30 shutter profiles. - Lakal: development of an interactive house with electrical installations. - Schmalbach-Lübeck: animation of 30 different food packagings and their specialties.
Jan 1998 - Present
27 years 7 months

Self-Employed

Virtuelle Welten GbR & Digitale Dienstleistungen Dörholt GbR

Languages

German
Native
English
Advanced

Education

Jun 1996 - May 1998
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Apprenticeship, specialist area data processing · Businessman

Jun 1994 - May 1996

Higher Vocational School Wadern

Wadern, Germany