At AlphaFlare we create everything from POCs up to lighthouse projects for the automotive industry, like the Car Creator based on UEFN for BMW and Epic Games.
We also created the configurator for the Maybach Atelier in Shanghai.
Feb 2019 - Apr 2019
3 months
Project Lead / Consultant
Holodia GmbH
Holodia: VR fitness trainer.
At Holodia my team, consisting of 2 programmers and myself, put the Holodia fitness app through its paces and showed the developers problem areas in programming as well as in content.
We worked out and explained possible solutions and implemented them on request.
Holodia then demonstrated the performance desired by the customer and previous visual defects were corrected.
May 2018 - Jan 2019
9 months
VR Solution Architect / Lead VR Developer
VW AG (VW Nutzfahrzeuge)
MarT VR car configurator.
Development of VW’s latest VR car configurator.
Further development of the vehicle pipeline to a fully automated one.
Setting up the specifications for the service providers.
Supervising the service providers.
Testing different tools for suitability (PIXYZ, InstaLOD).
Taking test drives at selected VW dealers.
May 2015 - May 2018
3 years 1 month
iHDCC-Operator, Problemsolver, Process Architect
VW AG (Digitale Bilderfabrik)
iHDCC-Operator: Setting up cars for the iHDCC web car configurator.
Problem solver for unusual cases: like issues with part validity, geometries, animations etc.
Process Architect: further development of the pipeline and the in-house tools.
Nov 2013 - Apr 2015
1 year 6 months
Head of 3D, Product Data Manager
Mackevision Medien Design GmbH
As Head of 3D: developing and optimizing pipelines and data structures.
As Product Data Manager: handling, storing and distributing automotive data.
Developing car configurator prototypes with VRED, DeltaGen and Coba.
Jan 2012 - Dec 2015
4 years
Frankfurt, Germany
3D Artist / Animator
Magnamana
Philip Morris: creation of multiple Marlboro commercials (animations, matchmoving, rotoscoping).
Mein Kampf: movie (modeling, texturing of a city – Vienna in 1919).
Nydenion: movie (modeling, texturing and crowd animations for the sci-fi movie Nydenion).
Heimann Systems: advertising spot about airport scanner systems (character animations).
Panasonic: several commercials for a TV line (animations, rotoscoping).
Kellogg’s: TV commercials.
Jan 2009 - Dec 2012
4 years
Data Preparation Specialist, Quality Assurance, Process Architect
3dexcite (aka RTT)
Data prep for AEG, Rolls-Royce, Lamborghini, Renault etc. (8 assignments).
Quality assurance: checking the quality of the renderings for the VW car configurator, error reporting.
Process Architect: optimizing VW’s QA process.
Jan 2009 - Dec 2012
4 years
Bremen, Germany
Animator / Character Animator
Kingart
Book of Unwritten Tales: PC graphic adventure (character animations, animations).
Book of Unwritten Tales 2: PC graphic adventure (character animations, animations).
Greek Game: game prototype (character animations).
Jan 2008 - Jul 2008
7 months
Render Template Developer, Product Data Manager
Audi Prolog
Render Template: development of a base scene to generate beauty renderings much faster.
Product Data Management: handling, storing and distributing automotive data.
Jan 2007 - Dec 2012
6 years
Data Preparation Specialist / Interactive Developer
Bertrandt Ingenieurbüro
Data prep: optimization of multiple automotive scenes for real-time display.
DC-Infoportal: development of multiple interactive CDs for Audi with Macromedia Director.
Jan 2007 - Dec 2012
6 years
3D Artist / Animator
Gosetti
Commercials: modeling, texturing and animation of multiple spots featuring wind parks, offshore construction ships, coffee roasting machines etc.
Jan 2002 - Jan 2009
7 years 1 month
Engine Developer
Pixellight Engine
Part of the three-headed development team of an OpenGL 3D game engine named “Pixellight”.
With Pixellight we created multiple commercial projects, like the first GPU-accelerated HDRI viewer from Sachform and various military training applications for Benntec, the German Navy etc.
Jan 1999 - Dec 2013
15 years
Bremen, Germany
Realtime 3D Developer
benntec
TramSim: development of a tram simulator using Pixellight as the engine.
DentaViz: development of a dental prosthesis configurator in real-time 3D using Pixellight.
Swiss Army: development of a 3D catastrophe simulator for the Tiger helicopter.
FireTrainer: development of a ship fire-fighter training app in real-time 3D.
Airbus: development of an interactive training software for assembling the landing flap abrasion protection on the Airbus A380.
German Navy: development of a bridge simulator for U31, the new German submarine, using Pixellight.
Sell-It: interactive training software for future car dealers.
Jan 1999 - Dec 2011
13 years
3D Artist / Visualizer
Moltomedia
Hager: 50 product renderings for roller shutter systems, plus visualization of 30 shutter profiles.
Lakal: development of an interactive house with electrical installations.
Schmalbach-Lübeck: animation of 30 different food packaging designs and their features.