Kornél Lehőcz

Computer Vision / AI Developer

Kornél Lehőcz
Berlin, Germany

Erfahrungen

Apr. 2023 - Aug. 2023
5 Monaten

Computer Vision Algorithm Engineer

Sony R&D Center, Stuttgart Laboratory 1

Research and development in the field of large-scale 3D reconstruction.

Sept. 2022 - März 2023
7 Monaten

Computer Vision Algorithm Engineer

Continental Tires

Research and development in the field of real-time 3D reconstruction on iOS devices.

Nov. 2021 - Feb. 2022
4 Monaten

Computer Vision Algorithm Engineer

Carl Zeiss

Computer vision algorithm development for an iOS app.

Feb. 2021 - Okt. 2021
9 Monaten
Berlin, Germany

Camera Systems Engineer

Vay Technology

I helped this start-up in the autonomous driving space with enhancing image quality and improving the video pipeline.

Feb. 2021 - Juni 2021
5 Monaten

Computer Graphics / Vision Algorithm Engineer

ISRA Vision

I worked on simulation using computer graphics (ray-tracing) and on image processing / computer vision algorithms for the detection of car paint defects.

Nov. 2020 - Dez. 2020
2 Monaten
Germany

Data Scientist

MHP – A Porsche Company

Developing a proof of concept for detecting manufacturing errors using computer vision / deep learning.

Juli 2019 - Sept. 2019
3 Monaten
Uppsala, Sweden

GPU Software Engineer

Imint Image Intelligence

Optimisation of video processing algorithms running on the GPU for lower battery usage on Android devices.

Juli 2017 - Dez. 2017
6 Monaten
Sweden

AI Algorithm Engineer

Unibap

Development of a robotic grasp planning algorithm and a test / simulation environment.

Sept. 2016 - März 2017
7 Monaten
Germany

Computer Vision Algorithm Developer

Delphi Automotive

I worked on an advanced driver assistance system (ADAS), specifically on the lane departure warning and camera calibration systems. I also reviewed the camera-processing pipeline and made suggestions for improvements.

Dez. 2014 - Mai 2015
6 Monaten
Germany

Software Developer

ThyssenKrupp

Optimising a 3D CAD data conversion process.

Mai 2008 - Bis heute
16 Jahren 10 Monaten
Berlin, Germany

Principal Programmer

Scarab Labs

I created Scarab Darkroom - a digital camera raw converter and photo editor, and various Adobe Photoshop and After Effects plug-ins. I developed numerous image-processing algorithms, including a fast, high quality demosaic algorithm, and several noise filters, among them a deep learning based approach. I am currently working on video enhancement technologies for Nvidia and Qualcomm platforms – these include motion blur reduction, denoising, and super-resolution. I also help companies with algorithm development, AI, optimisation, and GPU programming. My clients come from various industries, including automotive, imaging, consumer electronics, and industrial automation.

Apr. 2006 - Juli 2007
1 Jahr 4 Monaten
Budapest, Hungary

Programmer

Eidos Hungary

I worked on Battlestations: Midway. I programmed visual effects, fixed bugs, and optimised the engine. Later I was involved in creating the prototype of Battlestations: Pacific. I wrote shaders and implemented features, such as HDR rendering and tone mapping.

Sept. 2005 - März 2006
7 Monaten
Liverpool, United Kingdom

Graphics Programmer

Bizarre Creations

I was involved in the development of the company's proprietary 3D engine for The Club. I created visual effects, shaders, implemented HDR rendering, and was in charge of post-processing effects.

Mai 2003 - Juli 2005
2 Jahren 3 Monaten

GPU Software Engineer

T5 Labs

I worked on T5 Labs's game streaming (cloud gaming) technology, specifically on the server side low-latency, GPU-accelerated MPEG4 video encoder.

Okt. 2000 - Okt. 2002
2 Jahren 1 Monate
Debrecen, Hungary

3D Engine Programmer

Invictus Games

I wrote all Direct3D-specific parts of the 3D engine for the PC racing game Street Legal, and created several plug-ins for 3ds max. I also helped finish Invictus's earlier game, 1NSANE.

Zusammenfassung

- I am fluent in C++ (20 years of professional experience) and Python. - I have excellent knowledge of image processing / computer vision – classical techniques, as well as deep learning based approaches. - Broad expertise in artificial intelligence and machine learning, with lots of experience in building and training deep neural network models. Deep learning techniques have been part of my toolbox since 2010. - Significant amount of GPU programming experience using Direct3D, OpenGL, Metal, OpenCL, CUDA. - A lot of prior experience working on computer graphics for games – engine architecture, visual effects, shaders (HLSL, GLSL), and development of 3ds max plugins. - I am adept in profiling and optimising code for speed, memory, and power usage. - I have experience working in Windows, macOS, and Linux environments, targeting these platforms, as well as mobile (iOS and Android), and embedded devices. - Familiarity with numerous libraries and frameworks, including: OpenCV, Boost, Eigen, Qt, ROS, GStreamer, Bullet Physics, Matplotlib, NumPy, PyTorch and TensorFlow. - Experience with the Adobe After Effects and Photoshop SDK-s. - Multi-threaded programming (POSIX threads, Windows API, and OpenMP). - Experience working with Visual Studio, VS Code, Android Studio, PyCharm, Xcode, CMake, Docker, Git, GitLab, GitHub, Jira, Intel VTune, Snapdragon Profiler, Nvidia NSight, and many other tools. - Programming experience in other languages, such as Objective-C, C#, Matlab, and assembly (x86, ARM). - Additional skills: TCP/IP sockets, SQL, design patterns, basic HTML and CSS.

Sprachen

Ungarisch
Muttersprache
Englisch
Verhandlungssicher
Deutsch
Fortgeschritten
Schwedisch
Grundkenntnisse

Ausbildung

Okt. 2003 - Juni 2007

University of Debrecen

Programmer Mathematician · Debrecen, Hungary