Maik D.

Houdini Redshift Lighter

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Bayreuth, Germany

Experience

Jun 2023 - Aug 2023
3 months

Houdini Redshift Lighter

Rohtau

  • Matching light and mood to the plates
  • Self-motivated, with a strong sense of personal responsibility.
  • Learned and adapted quickly to new technology and software applications.
  • Used strong analytical and problem-solving skills to develop effective solutions for challenging situations.
  • Excellent communication skills, both verbal and written.
  • Identified issues, analyzed information and provided solutions to problems.
  • Worked flexible hours across night, weekend, and holiday shifts.
Mar 2023 - Aug 2023
6 months
Remote

Remote FX-Artist

Outsidetheclub (OTC)

  • Creation of assets, toolsets in Houdini for Amazon Netflix movie
  • Created lifelike characters with appropriate textures, shadows and features.
  • Researched how desired animations, movements and events would occur in real-world situations.
  • Self-motivated, with a strong sense of personal responsibility.
  • Paid attention to detail while completing assignments.
Oct 2022 - Mar 2023
6 months

Producer Unit

Industrial.Digital.Alchemy

  • Location scout, camera unit, VFX postproduction, teaser creation in Houdini
  • Presented production ideas and determined creative scenarios for production and delivery.
  • Analyzed market trends and audience preferences to inform the development of relevant programming choices.
  • Observed tight deadlines and strict budgetary controls to avoid waste and streamline costs.
  • Collaborated with cross-functional teams to deliver exceptional multimedia productions for various platforms.
  • Supervised breaking news coverage and determined priority for stories within each broadcast.
  • Coordinated with producers and on-air talent to create program content, new ideas, and segments.
  • Identified and approved equipment and elements required for productions.
  • Demonstrated respect, friendliness and willingness to help wherever needed.
  • Demonstrated leadership skills in managing projects from concept to completion.
May 2022 - Oct 2022
6 months

FX-Artist

Why Worry Productions

  • Houdini FX Elements creations for Italian movie 'Il maledetto'
  • Managed multiple projects simultaneously, prioritizing tasks effectively to meet strict deadlines.
  • Worked closely with directors and producers to achieve their desired vision through precise execution of visual effects.
  • Designed mock-ups and simulations for review, finding and fixing animation problems.
  • Optimized FX assets for improved performance and reduced render times, ensuring timely project completion.
  • Developed storyboards outlining animation plans.
  • Played a significant role in post-production efforts by refining visual effects based on feedback from supervisors or clients until achieving the desired results were achieved.
  • Researched how desired animations, movements and events would occur in real-world situations.
  • Used Houdini to create computer-generated effects and simulations.
  • Bridged communication gaps between technical and creative teams, translating artistic concepts into practical visual effects solutions.
Feb 2022 - May 2022
4 months

FX Artist

Outpost VFX

  • FX Artist on 'The man who felt to earth' creating digital Holograms and dust visual effects for Outpost VFX
  • Troubleshot technical issues as they arose and provided solutions that maintained the integrity of the FX work.
  • Stayed current on industry trends and emerging technology, applying new knowledge to enhance future projects.
  • Mastered complex 3D modeling techniques to create realistic characters, environments, or objects required within specific VFX sequences.
  • Contributed to creative brainstorming sessions, offering innovative ideas for visually striking effects.
  • Worked closely with directors and producers to achieve their desired vision through precise execution of visual effects.
  • Enhanced visual effects quality by meticulously designing and implementing FX elements for various projects.
  • Created sequences under tight deadlines and seamlessly integrated with other components.
  • Simulated behaviors of objects by developing models.
  • Used Houdini to create computer-generated effects and simulations.
Sep 2021 - Jan 2022
5 months
Remote

FX Supervisor

Lenker Studios

  • Working remote from my office as FX Supervisor on 'Sapiens', delivering massive FX shots like tornados, maelstroms and energy FX in Houdini
  • Facilitated smooth operations during busy periods by stepping in where needed, demonstrating strong teamwork skills.
  • Built stronger wine list aligned with trends, improved credibility of restaurant's program and raised profitability per glass.
  • Enacted progressive disciplinary measures for staff, managed work zones, and oversaw opening and closing duties.
  • Used Houdini to record ordering data and created organization and room storage system.
  • Maintained highest standards for beverage quality and service.
  • Worked effectively in fast-paced environments.
  • Acted as a team leader in group projects, delegating tasks and providing feedback.
Jul 2021 - Sep 2021
3 months
Remote

Houdini FX TD

Platige

  • Working remote from my office for the Feature Cinematic 'The Outriders'
  • Tools used: Houdini, Adobe Premiere, After Effects
  • Mentored junior staff members, providing guidance on best practices in customer service and store operations.
  • Maintained clean, adequately stocked, and organized store by streamlining daily operations and introducing new procedures.
  • Gained strong leadership skills by managing projects from start to finish.
  • Demonstrated leadership skills in managing projects from concept to completion.
  • Demonstrated strong organizational and time management skills while managing multiple projects.
Jan 2021 - Jul 2021
7 months
Remote

Houdini FX TD

Little Dream Entertainment

  • Working remote on the Feature Animation Movie: 'Moon bound' handling different effects.
  • Tools used: Houdini, Adobe Premiere, After Effects
  • Mentored junior staff members, providing guidance on best practices in customer service and store operations.
  • Maintained clean, adequately stocked, and organized store by streamlining daily operations and introducing new procedures.
  • Excellent communication skills, both verbal and written.
  • Organized and detail-oriented with a strong work ethic.
  • Managed time efficiently to complete all tasks within deadlines.
  • Provided professional services and support in a dynamic work environment.
Sep 2020 - Sep 2020
1 month
Letchworth Garden City, United Kingdom

3ds Max Modeler

Purity Animation Studios

  • Mainly modeling tasks for short movie of Paul Sach Colonial Marines - Elite Forces Alien Xtreme (unreleased)
  • Managed multiple modeling projects simultaneously, delivering timely and accurate results.
  • Developed innovative modeling techniques for improved project outcomes.
  • Evaluated existing models'' performance, identifying areas for improvement and optimization.
Jan 2020 - Present
6 years

VFX Artist

Lenker Studios

  • Simulated behaviors of objects by developing models
  • Researched how desired animations, movements and events would occur in real-world situations.
  • Created sequences under tight deadlines and seamlessly integrated with other components
Jun 2019 - Oct 2019
5 months

VFX Supervision

Jean de Meuron

  • Working as VFX Supervisor on Jean de Meurons Film Concept: 'First Contact', leading a team of artists to create alien lifeform ray beams.
  • Enhanced internal workflows by standardizing documentation procedures across all projects under my supervision.
  • Administered prescribed medications under the supervision of a registered nurse, ensuring adherence to safety protocols.
  • Composited computer-generated Alien Life imagery using Nuke.
  • Composited computer-generated Animation imagery using Nuke.
  • Received recognition from peers for outstanding contributions to award-winning projects.
  • Simulated behaviors of objects by developing models.
  • Achieved seamless integration of live-action footage with CG elements by utilizing advanced compositing techniques.
  • Worked with directors, technical staff and editors to refine designs and better reach end goals.
  • Brainstormed new designs and techniques through close work with both technical and non-technical personnel.
  • Developed storyboards outlining animation plans.
  • Applied effective time management techniques to meet tight deadlines.
  • Managed time efficiently in order to complete all tasks within deadlines.
  • Acted as a team leader in group projects, delegating tasks and providing feedback.
  • Self-motivated, with a strong sense of personal responsibility.
  • Proven ability to learn quickly and adapt to new situations.
  • Identified issues, analyzed information and provided solutions to problems.
  • Worked well in a team setting, providing support and guidance.
Jan 2015 - Feb 2020
5 years 2 months
Berlin, Germany
Remote

Freelance 3D Generalist

Wayne England

  • Working remotely in Berlin for the RnD Department of Phenom Films under supervision of Wayne England
  • Tools used: 3ds Max, Fume FX, Thinking Particles, V-ray.
  • Troubleshot technical issues within the pipeline to maintain smooth production workflows throughout multiple projects.
  • Simulated behaviors of objects by developing models.
  • Used 3ds Max and After Effects to create over15 realistic simulations with full range of emotions and movement.
  • Optimized render settings for both Arnold and V-Ray rendering engines to maintain visual quality while reducing render times.
  • Developed storyboards outlining animation plans.
  • Researched how desired animations, movements and events would occur in real-world situations.
  • Improved visual storytelling through thoughtful camera placement, composition, and animation during layout stage.
  • Created lifelike characters with appropriate textures, shadows and features.
  • Excellent communication skills, both verbal and written.
  • Applied effective time management techniques to meet tight deadlines.
  • Demonstrated a high level of initiative and creativity while tackling difficult tasks.
  • Skilled at working independently and collaboratively in a team environment.
  • Worked well in a team setting, providing support and guidance.
  • Resolved problems, improved operations and provided exceptional service.
  • Identified issues, analyzed information and provided solutions to problems.
  • Acted as a team leader in group projects, delegating tasks and providing feedback.
  • Gained strong leadership skills by managing projects from start to finish.
  • Assisted with day-to-day operations, working efficiently and productively with all team members.
  • Demonstrated strong organizational and time management skills while managing multiple projects.
Mar 2014 - Jan 2015
11 months
Berlin, Germany

3D Artist/ 3D Generalist

Prophecy FX

  • Working as FX Artist and 3D Generalist in Berlin on different Projects and Animations under supervision of Christoph Schmidt and Andreas Alesik
  • Tools used: Fume, Pflow Box#2,3, V-ray 3.0, After Effects, Thinking Particles, think box Frost, Think box Krakatoa, 3ds Max.
  • Enhanced visual appeal of game environments by designing and modeling 3D assets.
  • Worked closely with art directors to ensure consistency in style and quality across all 3D assets.
  • Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing.
  • Developed storyboards outlining animation plans.
  • Developed custom shaders for unique visual effects, improving overall aesthetics and realism.
  • Contributed to the creation of award-winning projects with high-quality, photorealistic renders.
  • Delivered high-quality work under tight deadlines while maintaining a positive attitude toward challenging tasks.
  • Conducted modeling and texture optimization for real-time 3D game applications.
  • Simulated behaviors of objects by developing models.
  • Streamlined the development process by optimizing 3D models for efficient rendering and performance.
  • Used 3ds Max and FumeFX to create computer-generated effects and simulations.
  • Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
  • Researched how desired animations, movements and events would occur in real-world situations.
  • Used 3ds Max, FumeFx, AfterEffects to create over 23 realistic shots with full range of emotions and movement.
  • Combined technical and artistic abilities to accomplish challenging animation objectives.
  • Played a key role in winning bids for new projects by creating compelling pitch visuals using advanced 3D software tools.
  • Kept up to date on industry developments by attending conferences, workshops, or online courses to continuously improve skills.
  • Worked effectively in fast-paced environments.
  • Passionate about learning and committed to continual improvement.
  • Self-motivated, with a strong sense of personal responsibility.
  • Acted as a team leader in group projects, delegating tasks and providing feedback.
  • Managed time efficiently in order to complete all tasks within deadlines.
  • Worked well in a team setting, providing support and guidance.
  • Created lifelike characters with appropriate textures, shadows and features.
  • Contributed to team success by sharing knowledge of industry trends and best practices in 3D asset development.
Feb 2013 - Feb 2014
1 year 1 month
Nuremberg, Germany

3D Artist

VFX Box

  • Finding solutions for the daily 3D business under supervision of Benjamin Haagen and Michael Goebel
  • Tools used: FumeFX, V-ray 2.0, After Effects, Thinking Particles, Thinkbox Frost, Thinkbox Krakatoa, 3ds Max, Motion Builder, NukeX
  • Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time.
  • Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing.
  • Elevated storytelling capabilities by collaborating with writers and designers to create visually engaging content that supported narrative goals.
  • Conceptualized compelling 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features.
  • Used 3ds Max to create over 20 shots with full range of emotions and movement.
Jan 2012 - Feb 2012
2 months

FX Artist

BA-Software Development

  • Freelance FumeFx Artist for BA-Software Development
  • Working on different Visual Effects as Key Elements for the Mobile-App 'FXGuru' for Bachir Babale from BA-Software
  • Tools used: FumeFX, Thinking Particles, V-Ray
  • Stayed current on industry trends and emerging technology, applying new knowledge to enhance future projects.
  • Troubleshot technical issues as they arose and provided solutions that maintained the integrity of the FX work.
  • Mastered complex 3D modeling techniques to create realistic characters, environments, or objects required within specific VFX sequences.
  • Contributed to creative brainstorming sessions, offering innovative ideas for visually striking effects.
  • Consistently met or exceeded expectations for creative output by delivering visually stunning and engaging FX work across multiple projects.
  • Optimized FX assets for improved performance and reduced render times, ensuring timely project completion.
  • Delivered high-quality VFX shots under tight deadlines by utilizing efficient rendering techniques and optimizing workflow processes.
  • Built upon existing character animation to develop over 25 new stories.
  • Used 3ds Max and FumeFx to create computer-generated effects and simulations.
  • Provided first-rate hand-drawn animation for television and cinematic use on Photoshop software.
  • Matched output to information obtained from director, cinematographer and other departments.
  • Helped construct pyrotechnic displays for action scenes.
Sep 2011 - Mar 2012
7 months
Berlin, Germany

3D Generalist

Celluloid VFX

  • Working as 3D Generalist on 'Underworld Awakening', 'Hasenhimmel' and 'more than Honey' under supervision of Michael Landgrebe and Holger Hummel
  • Developed storyboards outlining animation plans.
  • Organized and detail-oriented with a strong work ethic.
  • Used critical thinking to break down problems, evaluate solutions and make decisions.
  • Excellent communication skills, both verbal and written.
  • Proven ability to develop and implement creative solutions to complex problems.
  • Applied effective time management techniques to meet tight deadlines.
  • Self-motivated, with a strong sense of personal responsibility.
  • Proven ability to learn quickly and adapt to new situations.
  • Demonstrated leadership skills in managing projects from concept to completion.
  • Worked well in a team setting, providing support and guidance.
  • Conceptualized compelling 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features.
  • Enhanced 3D project quality by optimizing model topology and UV layouts for efficient rendering.
  • Used 3ds Max, Phoenix FD, Nuke to create over 12 realistic characters with full range of emotions and movement.
Jun 2008 - Dec 2012
4 years 7 months

3D Generalist

Neurotainment TV

  • Working as 3D Generalist on 'Underworld Awakening', 'Hasenhimmel' and 'more than Honey' under supervision of Michael Landgrebe and Holger Hummel
  • Enhanced 3D project quality by optimizing model topology and UV layouts for efficient rendering.
  • Conceptualized compelling 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features.
  • Conducted modeling and texture optimization for real-time 3D game applications.
  • Created lifelike characters with appropriate textures, shadows and features.
  • Troubleshot technical issues related to rendering, lighting, shaders, or dynamics systems as needed throughout the production process.
  • Provided input during pre-production stages regarding feasibility or challenges related to proposed concepts from a 3D animator''s perspective.
  • Designed mock-ups and simulations for review, finding and fixing animation problems.
  • Implemented motion capture data into animations to enhance realism while maintaining artistic intent.
  • Followed design guidelines, asset naming conventions and other technical constraints to produce results compliant with industry and platform standards.
  • Used strong analytical and problem-solving skills to develop effective solutions for challenging situations.
  • Managed time efficiently in order to complete all tasks within deadlines.
  • Worked well in a team setting, providing support and guidance.
  • Excellent communication skills, both verbal and written.
  • Paid attention to detail while completing assignments.
  • Self-motivated, with a strong sense of personal responsibility.
  • Exercised leadership capabilities by successfully motivating and inspiring others.
Jul 2005 - Apr 2008
2 years 10 months
Bindlach, Germany

3D Artist

Sportbiene Bindlach

  • 3D Design for Online shop Systems
  • Tools used: 3ds Max, Photoshop, E-commerce Systems
  • Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time.
  • Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing.
  • Streamlined the development process by optimizing 3D models for efficient rendering and performance.
  • Conducted modeling and texture optimization for real-time 3D game applications.
  • Simulated behaviors of objects by developing models.
  • Used 3ds Max to create over 30 realistic characters with full range of emotions and movement.
Apr 2004 - Jun 2005
1 year 3 months
Frankfurt, Germany

3D Artist

Die Manufaktur

  • Training in 3D Film Media and Sound
  • Consistently met deadlines through effective time management and prioritization of tasks.
  • Enhanced visual appeal of game environments by designing and modeling 3D assets.
  • Increased project efficiency by implementing rapid prototyping techniques for concept development.
  • Played a key role in winning bids for new projects by creating compelling pitch visuals using advanced 3D software tools.
  • Developed custom shaders for unique visual effects, improving overall aesthetics and realism.
  • Worked closely with art directors to ensure consistency in style and quality across all 3D assets.
  • Participated in regular critique sessions to provide constructive feedback on team member''s work, fostering growth and skill development within the group.
  • Adapted to various project requirements by learning new software or techniques as needed, demonstrating versatility and commitment to growth.
  • Streamlined the development process by optimizing 3D models for efficient rendering and performance.
  • Collaborated with animators to create realistic character movements for an immersive gaming experience.
  • Resolved technical issues relating to rendering, streaming and memory management and supported comprehensive troubleshooting.
  • Conceptualized compelling 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features.
  • Delivered high-quality work under tight deadlines while maintaining a positive attitude toward challenging tasks.
  • Worked closely with software engineers to produce final animations in formats for integration into game compilation.
  • Maintained comprehensive knowledge of character rigs, game animation pipelines, animation integration into game engines and current animation tools.
  • Used 3ds Max to create over 15 realistic characters with full range of emotions and movement.
  • Simulated behaviors of objects by developing models.
  • Researched how desired animations, movements and events would occur in real-world situations.
  • Worked alongside writers and producers to create unique designs to translate artistic vision into visual medium.
  • Implemented variables such as anticipation and impact for model development.

Summary

Story-driven Animator focused on character development and high-quality animation. Successful at completing action-driven and dramatic shots. Versed in a wide range of animation styles, techniques and software programs.

Languages

German
Native
English
Advanced
Russian
Advanced

Education

May 2015 - May 2018

Staatliche Berufsschule Bayreuth

Associate of Science · Network and System Administration · Bayreuth, Germany

Retail Management Assistent

Associate of Arts · Retail Management Assistance

Werner Von Siemens Schule

Bachelor of Arts · Media and Sound · Gransee, Germany

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