Maik Donath
Houdini Redshift Lighter
Experience
Houdini Redshift Lighter
Rohtau
- Matched light and mood to the plates
- Self-motivated, with a strong sense of personal responsibility
- Learned and adapted quickly to new technology and software applications
- Used strong analytical and problem-solving skills to develop effective solutions for challenging situations
- Excellent communication skills, both verbal and written
- Identified issues, analyzed information and provided solutions to problems
- Worked flexible hours across night, weekend, and holiday shifts
FX Artist
OutsidetheClub (OTC)
- Created assets and toolsets in Houdini for Amazon Netflix movie
- Created lifelike characters with appropriate textures, shadows and features
- Researched how desired animations, movements and events would occur in real-world situations
- Self-motivated, with a strong sense of personal responsibility
- Paid attention to detail while completing assignments
Producer Unit
Industrial.Digital.Alchemy
- Location scout, camera unit, VFX postproduction, teaser creation in Houdini
- Presented production ideas and determined creative scenarios for production and delivery
- Analyzed market trends and audience preferences to inform the development of relevant programming choices
- Observed tight deadlines and strict budgetary controls to avoid waste and streamline costs
- Collaborated with cross-functional teams to deliver exceptional multimedia productions for various platforms
- Supervised breaking news coverage and determined priority for stories within each broadcast
- Coordinated with producers and on-air talent to create program content, new ideas, and segments
- Identified and approved equipment and elements required for productions
- Demonstrated respect, friendliness and willingness to help wherever needed
- Demonstrated leadership skills in managing projects from concept to completion
FX Artist
Why Worry Productions
- Created Houdini FX elements for Italian movie 'Il maledetto'
- Managed multiple projects simultaneously, prioritizing tasks effectively to meet strict deadlines
- Worked closely with directors and producers to achieve their desired vision through precise execution of visual effects
- Designed mock-ups and simulations for review, finding and fixing animation problems
- Optimized FX assets for improved performance and reduced render times, ensuring timely project completion
- Developed storyboards outlining animation plans
- Refined visual effects based on feedback until achieving the desired results
- Researched how desired animations, movements and events would occur in real-world situations
- Used Houdini to create computer-generated effects and simulations
- Bridged communication gaps between technical and creative teams, translating artistic concepts into practical visual effects solutions
FX Artist
OUTPOST VFX
- Created digital holograms and dust visual effects for 'The Man Who Fell to Earth'
- Troubleshot technical issues as they arose and provided solutions that maintained the integrity of the FX work
- Stayed current on industry trends and emerging technology, applying new knowledge to enhance future projects
- Mastered complex 3D modeling techniques to create realistic characters, environments, or objects required within specific VFX sequences
- Contributed to creative brainstorming sessions, offering innovative ideas for visually striking effects
- Worked closely with directors and producers to achieve their desired vision through precise execution of visual effects
- Enhanced visual effects quality by meticulously designing and implementing FX elements for various projects
- Created sequences under tight deadlines and seamlessly integrated with other components
- Simulated behaviors of objects by developing models
- Used Houdini to create computer-generated effects and simulations
FX Supervisor
Lenker Studios
- Supervised as FX Supervisor on 'Sapiens', delivering massive FX shots like tornados, maelstroms and energy FX in Houdini
- Facilitated smooth operations during busy periods by stepping in where needed, demonstrating strong teamwork skills
- Acted as a team leader in group projects, delegating tasks and providing feedback
Houdini FX TD
Platige
- Worked remotely on the feature cinematic 'The Outriders' using Houdini, Adobe Premiere and After Effects
- Demonstrated strong organizational and time management skills while managing multiple projects
- Demonstrated leadership skills in managing projects from concept to completion
Houdini FX TD
Little Dream Entertainment
- Worked remotely on the feature animation movie 'Moon Bound' handling different effects using Houdini, Adobe Premiere and After Effects
- Demonstrated excellent communication skills and strong work ethic
- Managed time efficiently to complete all tasks within deadlines
- Provided professional services and support in a dynamic work environment
3dsmax Modeler
Purity Animation Studios
- Performed modeling tasks for short movie 'Paul Sach Colonial Marines - Elite Forces Alien Xtreme' (unreleased)
- Managed multiple modeling projects simultaneously, delivering timely and accurate results
- Developed innovative modeling techniques for improved project outcomes
- Evaluated existing model performance, identifying areas for improvement and optimization
VFX Artist
Lenker Studios
- Simulated behaviors of objects by developing models
- Researched how desired animations, movements and events would occur in real-world situations
- Created sequences under tight deadlines and seamlessly integrated with other components
VFX Supervisor
Jean de Meuron
- Supervised VFX on film concept 'First Contact', leading a team of artists to create alien lifeform ray beams
- Enhanced internal workflows by standardizing documentation procedures across all projects
- Composited CG alien life imagery and animation imagery using Nuke
- Achieved seamless integration of live-action footage with CG elements by utilizing advanced compositing techniques
- Worked with directors, technical staff and editors to refine designs and better reach end goals
- Brainstormed new designs and techniques through close work with both technical and non-technical personnel
- Developed storyboards outlining animation plans
- Managed time efficiently to complete all tasks within deadlines
- Acted as a team leader in group projects, delegating tasks and providing feedback
3D Generalist
Wayne England
- Worked remotely for the R&D department of Phenom Films under supervision of Wayne England using 3ds Max, Fume FX, Thinking Particles and V-ray
- Troubleshot technical issues within the pipeline to maintain smooth production workflows throughout multiple projects
- Simulated behaviors of objects by developing models
- Created over 15 realistic simulations with full range of emotions and movement using 3ds Max and After Effects
- Optimized render settings for Arnold and V-Ray to maintain visual quality while reducing render times
- Developed storyboards outlining animation plans
- Improved visual storytelling through thoughtful camera placement, composition and animation during layout stage
- Created lifelike characters with appropriate textures, shadows and features
- Applied effective time management techniques to meet tight deadlines
- Demonstrated a high level of initiative and creativity while tackling difficult tasks
- Worked independently and collaboratively in a team environment
- Identified issues, analyzed information and provided solutions to problems
- Acted as team leader in group projects, delegating tasks and providing feedback
3D Artist / 3D Generalist
Prophecy FX
- Worked as FX Artist and 3D Generalist in Berlin on different projects and animations under supervision of Christoph Schmidt and Andreas Alesik using Fume, Pflow Box, V-ray 3.0, After Effects, Thinking Particles, Thinkbox Frost, Thinkbox Krakatoa and 3ds Max
- Enhanced visual appeal of game environments by designing and modeling 3D assets
- Worked closely with art directors to ensure consistency in style and quality across all 3D assets
- Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing
- Developed storyboards outlining animation plans
- Developed custom shaders for unique visual effects, improving overall aesthetics and realism
- Contributed to award-winning projects with high-quality, photorealistic renders
- Delivered high-quality work under tight deadlines while maintaining a positive attitude toward challenging tasks
- Conducted modeling and texture optimization for real-time 3D game applications
- Simulated behaviors of objects by developing models
- Streamlined the development process by optimizing 3D models for efficient rendering and performance
3D Artist
VFX BOX
- Found solutions for daily 3D business under supervision of Benjamin Haagen and Michael Goebel using FumeFX, V-ray 2.0, After Effects, Thinking Particles, Thinkbox Frost, Thinkbox Krakatoa, 3ds Max, Motion Builder and NukeX
- Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time
- Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing
- Elevated storytelling capabilities by collaborating with writers and designers to create visually engaging content
- Conceptualized 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features
- Created over 20 shots with full range of emotions and movement using 3ds Max
FX Artist
BA-Software Development
- Worked as freelance FumeFX artist for mobile app 'FXGuru' for Bachir Babale using FumeFX, Thinking Particles and V-ray
- Stayed current on industry trends and emerging technology, applying new knowledge to enhance future projects
- Troubleshot technical issues and provided solutions to maintain integrity of FX work
- Mastered complex 3D modeling techniques to create realistic characters, environments or objects
- Contributed to creative brainstorming sessions, offering innovative ideas for visually striking effects
- Optimized FX assets for improved performance and reduced render times
- Delivered high-quality VFX shots under tight deadlines by utilizing efficient rendering techniques
- Created over 25 new stories built upon existing character animation using 3ds Max and FumeFX
3D Generalist
Celluloid VFX
- Worked as 3D Generalist on 'Underworld Awakening', 'Hasenhimmel' and 'More Than Honey' under supervision of Michael Landgrebe and Holger Hummel
- Developed storyboards outlining animation plans
- Used critical thinking to break down problems, evaluate solutions and make decisions
- Demonstrated leadership skills in managing projects from concept to completion
- Created motion graphics for logos, symbols, backgrounds and special features
- Enhanced project quality by optimizing model topology and UV layouts for efficient rendering
- Created over 12 realistic characters with full range of emotions and movement using 3ds Max, Phoenix FD and Nuke
3D Generalist
Neurotainment TV
- Worked as 3D Generalist on 'Underworld Awakening', 'Hasenhimmel' and 'More Than Honey' under supervision of Michael Landgrebe and Holger Hummel
- Enhanced 3D project quality by optimizing model topology and UV layouts for efficient rendering
- Conceptualized 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features
- Conducted modeling and texture optimization for real-time 3D game applications
- Created lifelike characters with appropriate textures, shadows and features
- Troubleshot technical issues related to rendering, lighting, shaders or dynamics systems
- Designed mock-ups and simulations for review, finding and fixing animation problems
- Implemented motion capture data into animations to enhance realism
- Followed design guidelines, asset naming conventions and other technical constraints to produce compliant results
- Used strong analytical and problem-solving skills to develop effective solutions for challenging situations
3D Artist
Sportbiene Bindlach
- Designed 3D assets for online shop systems using 3ds Max and Photoshop
- Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time
- Mentored junior artists on best practices and industry standards in 3D modeling and texturing
- Streamlined the development process by optimizing 3D models for efficient rendering and performance
- Conducted modeling and texture optimization for real-time 3D game applications
- Simulated behaviors of objects by developing models
3D Artist
die Manufaktur
- Trained in 3D film media and sound
- Enhanced visual appeal of game environments by designing and modeling 3D assets
- Developed custom shaders for unique visual effects, improving overall aesthetics and realism
- Played a key role in winning bids for new projects by creating compelling pitch visuals using advanced 3D software tools
- Collaborated with animators to create realistic character movements for immersive gaming experiences
- Resolved technical issues relating to rendering, streaming and memory management
- Conceptualized 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features
Industries Experience
See where this freelancer has spent most of their professional time. Longer bars indicate deeper hands-on experience, while shorter ones reflect targeted or project-based work.
Experienced in Media and Entertainment (18.5 years) and Retail (3 years).
Business Areas Experience
The graph below provides a cumulative view of the freelancer's experience across multiple business areas, calculated from completed and active engagements. It highlights the areas where the freelancer has most frequently contributed to planning, execution, and delivery of business outcomes.
Experienced in Production (14 years), Product Development (10.5 years), Project Management (7 years), Business Intelligence (0.5 years), and Quality Assurance (0.5 years).
Summary
Story-driven Animator focused on character development and high-quality animation. Successful at completing action-driven and dramatic shots. Versed in a wide range of animation styles, techniques and software programs.
Skills
- Graphics Design
- Teamwork And Collaboration
- Multitasking Abilities
- Procedural Animation
- Sports
- Film
- Writing
- Nature
- Houdini
- Autodesk Maya
- Creative Problem Solving
- Creative Thinking
- Adobe After Effects
- Adobe Photoshop
- 3ds Max
- Nuke
- After Effects
- Karma
- Arnold
- Unreal Engine
- Davince Resolve
- Programming/ Vex
Languages
Education
State Vocational School Bayreuth
Associate of Science · Network and System Administration · Bayreuth, Germany
Retail Management Assistant
Associate of Arts · Retail Management Assistance · Bayreuth, Germany
Werner von Siemens School
Bachelor of Arts, Media and Sound · Media and Sound · Frankfurt, Germany
Profile
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