Maik D.
Houdini Redshift Lighter
Experience
Jun 2023 - Aug 2023
3 monthsHoudini Redshift Lighter
Rohtau
- Matching light and mood to the plates
- Self-motivated, with a strong sense of personal responsibility.
- Learned and adapted quickly to new technology and software applications.
- Used strong analytical and problem-solving skills to develop effective solutions for challenging situations.
- Excellent communication skills, both verbal and written.
- Identified issues, analyzed information and provided solutions to problems.
- Worked flexible hours across night, weekend, and holiday shifts.
Mar 2023 - Aug 2023
6 monthsRemote
Remote FX-Artist
Outsidetheclub (OTC)
- Creation of assets, toolsets in Houdini for Amazon Netflix movie
- Created lifelike characters with appropriate textures, shadows and features.
- Researched how desired animations, movements and events would occur in real-world situations.
- Self-motivated, with a strong sense of personal responsibility.
- Paid attention to detail while completing assignments.
Oct 2022 - Mar 2023
6 monthsProducer Unit
Industrial.Digital.Alchemy
- Location scout, camera unit, VFX postproduction, teaser creation in Houdini
- Presented production ideas and determined creative scenarios for production and delivery.
- Analyzed market trends and audience preferences to inform the development of relevant programming choices.
- Observed tight deadlines and strict budgetary controls to avoid waste and streamline costs.
- Collaborated with cross-functional teams to deliver exceptional multimedia productions for various platforms.
- Supervised breaking news coverage and determined priority for stories within each broadcast.
- Coordinated with producers and on-air talent to create program content, new ideas, and segments.
- Identified and approved equipment and elements required for productions.
- Demonstrated respect, friendliness and willingness to help wherever needed.
- Demonstrated leadership skills in managing projects from concept to completion.
May 2022 - Oct 2022
6 monthsFX-Artist
Why Worry Productions
- Houdini FX Elements creations for Italian movie 'Il maledetto'
- Managed multiple projects simultaneously, prioritizing tasks effectively to meet strict deadlines.
- Worked closely with directors and producers to achieve their desired vision through precise execution of visual effects.
- Designed mock-ups and simulations for review, finding and fixing animation problems.
- Optimized FX assets for improved performance and reduced render times, ensuring timely project completion.
- Developed storyboards outlining animation plans.
- Played a significant role in post-production efforts by refining visual effects based on feedback from supervisors or clients until achieving the desired results were achieved.
- Researched how desired animations, movements and events would occur in real-world situations.
- Used Houdini to create computer-generated effects and simulations.
- Bridged communication gaps between technical and creative teams, translating artistic concepts into practical visual effects solutions.
Feb 2022 - May 2022
4 monthsFX Artist
Outpost VFX
- FX Artist on 'The man who felt to earth' creating digital Holograms and dust visual effects for Outpost VFX
- Troubleshot technical issues as they arose and provided solutions that maintained the integrity of the FX work.
- Stayed current on industry trends and emerging technology, applying new knowledge to enhance future projects.
- Mastered complex 3D modeling techniques to create realistic characters, environments, or objects required within specific VFX sequences.
- Contributed to creative brainstorming sessions, offering innovative ideas for visually striking effects.
- Worked closely with directors and producers to achieve their desired vision through precise execution of visual effects.
- Enhanced visual effects quality by meticulously designing and implementing FX elements for various projects.
- Created sequences under tight deadlines and seamlessly integrated with other components.
- Simulated behaviors of objects by developing models.
- Used Houdini to create computer-generated effects and simulations.
Sep 2021 - Jan 2022
5 monthsRemote
FX Supervisor
Lenker Studios
- Working remote from my office as FX Supervisor on 'Sapiens', delivering massive FX shots like tornados, maelstroms and energy FX in Houdini
- Facilitated smooth operations during busy periods by stepping in where needed, demonstrating strong teamwork skills.
- Built stronger wine list aligned with trends, improved credibility of restaurant's program and raised profitability per glass.
- Enacted progressive disciplinary measures for staff, managed work zones, and oversaw opening and closing duties.
- Used Houdini to record ordering data and created organization and room storage system.
- Maintained highest standards for beverage quality and service.
- Worked effectively in fast-paced environments.
- Acted as a team leader in group projects, delegating tasks and providing feedback.
Jul 2021 - Sep 2021
3 monthsRemote
Houdini FX TD
Platige
- Working remote from my office for the Feature Cinematic 'The Outriders'
- Tools used: Houdini, Adobe Premiere, After Effects
- Mentored junior staff members, providing guidance on best practices in customer service and store operations.
- Maintained clean, adequately stocked, and organized store by streamlining daily operations and introducing new procedures.
- Gained strong leadership skills by managing projects from start to finish.
- Demonstrated leadership skills in managing projects from concept to completion.
- Demonstrated strong organizational and time management skills while managing multiple projects.
Jan 2021 - Jul 2021
7 monthsRemote
Houdini FX TD
Little Dream Entertainment
- Working remote on the Feature Animation Movie: 'Moon bound' handling different effects.
- Tools used: Houdini, Adobe Premiere, After Effects
- Mentored junior staff members, providing guidance on best practices in customer service and store operations.
- Maintained clean, adequately stocked, and organized store by streamlining daily operations and introducing new procedures.
- Excellent communication skills, both verbal and written.
- Organized and detail-oriented with a strong work ethic.
- Managed time efficiently to complete all tasks within deadlines.
- Provided professional services and support in a dynamic work environment.
Sep 2020 - Sep 2020
1 monthLetchworth Garden City, United Kingdom
3ds Max Modeler
Purity Animation Studios
- Mainly modeling tasks for short movie of Paul Sach Colonial Marines - Elite Forces Alien Xtreme (unreleased)
- Managed multiple modeling projects simultaneously, delivering timely and accurate results.
- Developed innovative modeling techniques for improved project outcomes.
- Evaluated existing models'' performance, identifying areas for improvement and optimization.
Jan 2020 - Present
6 yearsVFX Artist
Lenker Studios
- Simulated behaviors of objects by developing models
- Researched how desired animations, movements and events would occur in real-world situations.
- Created sequences under tight deadlines and seamlessly integrated with other components
Jun 2019 - Oct 2019
5 monthsVFX Supervision
Jean de Meuron
- Working as VFX Supervisor on Jean de Meurons Film Concept: 'First Contact', leading a team of artists to create alien lifeform ray beams.
- Enhanced internal workflows by standardizing documentation procedures across all projects under my supervision.
- Administered prescribed medications under the supervision of a registered nurse, ensuring adherence to safety protocols.
- Composited computer-generated Alien Life imagery using Nuke.
- Composited computer-generated Animation imagery using Nuke.
- Received recognition from peers for outstanding contributions to award-winning projects.
- Simulated behaviors of objects by developing models.
- Achieved seamless integration of live-action footage with CG elements by utilizing advanced compositing techniques.
- Worked with directors, technical staff and editors to refine designs and better reach end goals.
- Brainstormed new designs and techniques through close work with both technical and non-technical personnel.
- Developed storyboards outlining animation plans.
- Applied effective time management techniques to meet tight deadlines.
- Managed time efficiently in order to complete all tasks within deadlines.
- Acted as a team leader in group projects, delegating tasks and providing feedback.
- Self-motivated, with a strong sense of personal responsibility.
- Proven ability to learn quickly and adapt to new situations.
- Identified issues, analyzed information and provided solutions to problems.
- Worked well in a team setting, providing support and guidance.
Jan 2015 - Feb 2020
5 years 2 monthsBerlin, Germany
RemoteFreelance 3D Generalist
Wayne England
- Working remotely in Berlin for the RnD Department of Phenom Films under supervision of Wayne England
- Tools used: 3ds Max, Fume FX, Thinking Particles, V-ray.
- Troubleshot technical issues within the pipeline to maintain smooth production workflows throughout multiple projects.
- Simulated behaviors of objects by developing models.
- Used 3ds Max and After Effects to create over15 realistic simulations with full range of emotions and movement.
- Optimized render settings for both Arnold and V-Ray rendering engines to maintain visual quality while reducing render times.
- Developed storyboards outlining animation plans.
- Researched how desired animations, movements and events would occur in real-world situations.
- Improved visual storytelling through thoughtful camera placement, composition, and animation during layout stage.
- Created lifelike characters with appropriate textures, shadows and features.
- Excellent communication skills, both verbal and written.
- Applied effective time management techniques to meet tight deadlines.
- Demonstrated a high level of initiative and creativity while tackling difficult tasks.
- Skilled at working independently and collaboratively in a team environment.
- Worked well in a team setting, providing support and guidance.
- Resolved problems, improved operations and provided exceptional service.
- Identified issues, analyzed information and provided solutions to problems.
- Acted as a team leader in group projects, delegating tasks and providing feedback.
- Gained strong leadership skills by managing projects from start to finish.
- Assisted with day-to-day operations, working efficiently and productively with all team members.
- Demonstrated strong organizational and time management skills while managing multiple projects.
Mar 2014 - Jan 2015
11 monthsBerlin, Germany
3D Artist/ 3D Generalist
Prophecy FX
- Working as FX Artist and 3D Generalist in Berlin on different Projects and Animations under supervision of Christoph Schmidt and Andreas Alesik
- Tools used: Fume, Pflow Box#2,3, V-ray 3.0, After Effects, Thinking Particles, think box Frost, Think box Krakatoa, 3ds Max.
- Enhanced visual appeal of game environments by designing and modeling 3D assets.
- Worked closely with art directors to ensure consistency in style and quality across all 3D assets.
- Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing.
- Developed storyboards outlining animation plans.
- Developed custom shaders for unique visual effects, improving overall aesthetics and realism.
- Contributed to the creation of award-winning projects with high-quality, photorealistic renders.
- Delivered high-quality work under tight deadlines while maintaining a positive attitude toward challenging tasks.
- Conducted modeling and texture optimization for real-time 3D game applications.
- Simulated behaviors of objects by developing models.
- Streamlined the development process by optimizing 3D models for efficient rendering and performance.
- Used 3ds Max and FumeFX to create computer-generated effects and simulations.
- Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
- Researched how desired animations, movements and events would occur in real-world situations.
- Used 3ds Max, FumeFx, AfterEffects to create over 23 realistic shots with full range of emotions and movement.
- Combined technical and artistic abilities to accomplish challenging animation objectives.
- Played a key role in winning bids for new projects by creating compelling pitch visuals using advanced 3D software tools.
- Kept up to date on industry developments by attending conferences, workshops, or online courses to continuously improve skills.
- Worked effectively in fast-paced environments.
- Passionate about learning and committed to continual improvement.
- Self-motivated, with a strong sense of personal responsibility.
- Acted as a team leader in group projects, delegating tasks and providing feedback.
- Managed time efficiently in order to complete all tasks within deadlines.
- Worked well in a team setting, providing support and guidance.
- Created lifelike characters with appropriate textures, shadows and features.
- Contributed to team success by sharing knowledge of industry trends and best practices in 3D asset development.
Feb 2013 - Feb 2014
1 year 1 monthNuremberg, Germany
3D Artist
VFX Box
- Finding solutions for the daily 3D business under supervision of Benjamin Haagen and Michael Goebel
- Tools used: FumeFX, V-ray 2.0, After Effects, Thinking Particles, Thinkbox Frost, Thinkbox Krakatoa, 3ds Max, Motion Builder, NukeX
- Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time.
- Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing.
- Elevated storytelling capabilities by collaborating with writers and designers to create visually engaging content that supported narrative goals.
- Conceptualized compelling 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features.
- Used 3ds Max to create over 20 shots with full range of emotions and movement.
Jan 2012 - Feb 2012
2 monthsFX Artist
BA-Software Development
- Freelance FumeFx Artist for BA-Software Development
- Working on different Visual Effects as Key Elements for the Mobile-App 'FXGuru' for Bachir Babale from BA-Software
- Tools used: FumeFX, Thinking Particles, V-Ray
- Stayed current on industry trends and emerging technology, applying new knowledge to enhance future projects.
- Troubleshot technical issues as they arose and provided solutions that maintained the integrity of the FX work.
- Mastered complex 3D modeling techniques to create realistic characters, environments, or objects required within specific VFX sequences.
- Contributed to creative brainstorming sessions, offering innovative ideas for visually striking effects.
- Consistently met or exceeded expectations for creative output by delivering visually stunning and engaging FX work across multiple projects.
- Optimized FX assets for improved performance and reduced render times, ensuring timely project completion.
- Delivered high-quality VFX shots under tight deadlines by utilizing efficient rendering techniques and optimizing workflow processes.
- Built upon existing character animation to develop over 25 new stories.
- Used 3ds Max and FumeFx to create computer-generated effects and simulations.
- Provided first-rate hand-drawn animation for television and cinematic use on Photoshop software.
- Matched output to information obtained from director, cinematographer and other departments.
- Helped construct pyrotechnic displays for action scenes.
Sep 2011 - Mar 2012
7 monthsBerlin, Germany
3D Generalist
Celluloid VFX
- Working as 3D Generalist on 'Underworld Awakening', 'Hasenhimmel' and 'more than Honey' under supervision of Michael Landgrebe and Holger Hummel
- Developed storyboards outlining animation plans.
- Organized and detail-oriented with a strong work ethic.
- Used critical thinking to break down problems, evaluate solutions and make decisions.
- Excellent communication skills, both verbal and written.
- Proven ability to develop and implement creative solutions to complex problems.
- Applied effective time management techniques to meet tight deadlines.
- Self-motivated, with a strong sense of personal responsibility.
- Proven ability to learn quickly and adapt to new situations.
- Demonstrated leadership skills in managing projects from concept to completion.
- Worked well in a team setting, providing support and guidance.
- Conceptualized compelling 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features.
- Enhanced 3D project quality by optimizing model topology and UV layouts for efficient rendering.
- Used 3ds Max, Phoenix FD, Nuke to create over 12 realistic characters with full range of emotions and movement.
Jun 2008 - Dec 2012
4 years 7 months3D Generalist
Neurotainment TV
- Working as 3D Generalist on 'Underworld Awakening', 'Hasenhimmel' and 'more than Honey' under supervision of Michael Landgrebe and Holger Hummel
- Enhanced 3D project quality by optimizing model topology and UV layouts for efficient rendering.
- Conceptualized compelling 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features.
- Conducted modeling and texture optimization for real-time 3D game applications.
- Created lifelike characters with appropriate textures, shadows and features.
- Troubleshot technical issues related to rendering, lighting, shaders, or dynamics systems as needed throughout the production process.
- Provided input during pre-production stages regarding feasibility or challenges related to proposed concepts from a 3D animator''s perspective.
- Designed mock-ups and simulations for review, finding and fixing animation problems.
- Implemented motion capture data into animations to enhance realism while maintaining artistic intent.
- Followed design guidelines, asset naming conventions and other technical constraints to produce results compliant with industry and platform standards.
- Used strong analytical and problem-solving skills to develop effective solutions for challenging situations.
- Managed time efficiently in order to complete all tasks within deadlines.
- Worked well in a team setting, providing support and guidance.
- Excellent communication skills, both verbal and written.
- Paid attention to detail while completing assignments.
- Self-motivated, with a strong sense of personal responsibility.
- Exercised leadership capabilities by successfully motivating and inspiring others.
Jul 2005 - Apr 2008
2 years 10 monthsBindlach, Germany
3D Artist
Sportbiene Bindlach
- 3D Design for Online shop Systems
- Tools used: 3ds Max, Photoshop, E-commerce Systems
- Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time.
- Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing.
- Streamlined the development process by optimizing 3D models for efficient rendering and performance.
- Conducted modeling and texture optimization for real-time 3D game applications.
- Simulated behaviors of objects by developing models.
- Used 3ds Max to create over 30 realistic characters with full range of emotions and movement.
Apr 2004 - Jun 2005
1 year 3 monthsFrankfurt, Germany
3D Artist
Die Manufaktur
- Training in 3D Film Media and Sound
- Consistently met deadlines through effective time management and prioritization of tasks.
- Enhanced visual appeal of game environments by designing and modeling 3D assets.
- Increased project efficiency by implementing rapid prototyping techniques for concept development.
- Played a key role in winning bids for new projects by creating compelling pitch visuals using advanced 3D software tools.
- Developed custom shaders for unique visual effects, improving overall aesthetics and realism.
- Worked closely with art directors to ensure consistency in style and quality across all 3D assets.
- Participated in regular critique sessions to provide constructive feedback on team member''s work, fostering growth and skill development within the group.
- Adapted to various project requirements by learning new software or techniques as needed, demonstrating versatility and commitment to growth.
- Streamlined the development process by optimizing 3D models for efficient rendering and performance.
- Collaborated with animators to create realistic character movements for an immersive gaming experience.
- Resolved technical issues relating to rendering, streaming and memory management and supported comprehensive troubleshooting.
- Conceptualized compelling 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features.
- Delivered high-quality work under tight deadlines while maintaining a positive attitude toward challenging tasks.
- Worked closely with software engineers to produce final animations in formats for integration into game compilation.
- Maintained comprehensive knowledge of character rigs, game animation pipelines, animation integration into game engines and current animation tools.
- Used 3ds Max to create over 15 realistic characters with full range of emotions and movement.
- Simulated behaviors of objects by developing models.
- Researched how desired animations, movements and events would occur in real-world situations.
- Worked alongside writers and producers to create unique designs to translate artistic vision into visual medium.
- Implemented variables such as anticipation and impact for model development.
Summary
Story-driven Animator focused on character development and high-quality animation. Successful at completing action-driven and dramatic shots. Versed in a wide range of animation styles, techniques and software programs.
Languages
German
NativeEnglish
AdvancedRussian
AdvancedEducation
May 2015 - May 2018
Staatliche Berufsschule Bayreuth
Associate of Science · Network and System Administration · Bayreuth, Germany
Retail Management Assistent
Associate of Arts · Retail Management Assistance
Werner Von Siemens Schule
Bachelor of Arts · Media and Sound · Gransee, Germany
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