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Maik Donath

Houdini Redshift Lighter

Maik Donath
Berlin, Germany

Experience

Jun 2023 - Aug 2023
3 months

Houdini Redshift Lighter

Rohtau

  • Matched light and mood to the plates
  • Self-motivated, with a strong sense of personal responsibility
  • Learned and adapted quickly to new technology and software applications
  • Used strong analytical and problem-solving skills to develop effective solutions for challenging situations
  • Excellent communication skills, both verbal and written
  • Identified issues, analyzed information and provided solutions to problems
  • Worked flexible hours across night, weekend, and holiday shifts
Mar 2023 - Aug 2023
6 months

FX Artist

OutsidetheClub (OTC)

  • Created assets and toolsets in Houdini for Amazon Netflix movie
  • Created lifelike characters with appropriate textures, shadows and features
  • Researched how desired animations, movements and events would occur in real-world situations
  • Self-motivated, with a strong sense of personal responsibility
  • Paid attention to detail while completing assignments
Oct 2022 - Mar 2023
6 months

Producer Unit

Industrial.Digital.Alchemy

  • Location scout, camera unit, VFX postproduction, teaser creation in Houdini
  • Presented production ideas and determined creative scenarios for production and delivery
  • Analyzed market trends and audience preferences to inform the development of relevant programming choices
  • Observed tight deadlines and strict budgetary controls to avoid waste and streamline costs
  • Collaborated with cross-functional teams to deliver exceptional multimedia productions for various platforms
  • Supervised breaking news coverage and determined priority for stories within each broadcast
  • Coordinated with producers and on-air talent to create program content, new ideas, and segments
  • Identified and approved equipment and elements required for productions
  • Demonstrated respect, friendliness and willingness to help wherever needed
  • Demonstrated leadership skills in managing projects from concept to completion
May 2022 - Oct 2022
6 months

FX Artist

Why Worry Productions

  • Created Houdini FX elements for Italian movie 'Il maledetto'
  • Managed multiple projects simultaneously, prioritizing tasks effectively to meet strict deadlines
  • Worked closely with directors and producers to achieve their desired vision through precise execution of visual effects
  • Designed mock-ups and simulations for review, finding and fixing animation problems
  • Optimized FX assets for improved performance and reduced render times, ensuring timely project completion
  • Developed storyboards outlining animation plans
  • Refined visual effects based on feedback until achieving the desired results
  • Researched how desired animations, movements and events would occur in real-world situations
  • Used Houdini to create computer-generated effects and simulations
  • Bridged communication gaps between technical and creative teams, translating artistic concepts into practical visual effects solutions
Feb 2022 - May 2022
4 months

FX Artist

OUTPOST VFX

  • Created digital holograms and dust visual effects for 'The Man Who Fell to Earth'
  • Troubleshot technical issues as they arose and provided solutions that maintained the integrity of the FX work
  • Stayed current on industry trends and emerging technology, applying new knowledge to enhance future projects
  • Mastered complex 3D modeling techniques to create realistic characters, environments, or objects required within specific VFX sequences
  • Contributed to creative brainstorming sessions, offering innovative ideas for visually striking effects
  • Worked closely with directors and producers to achieve their desired vision through precise execution of visual effects
  • Enhanced visual effects quality by meticulously designing and implementing FX elements for various projects
  • Created sequences under tight deadlines and seamlessly integrated with other components
  • Simulated behaviors of objects by developing models
  • Used Houdini to create computer-generated effects and simulations
Sep 2021 - Jan 2022
5 months

FX Supervisor

Lenker Studios

  • Supervised as FX Supervisor on 'Sapiens', delivering massive FX shots like tornados, maelstroms and energy FX in Houdini
  • Facilitated smooth operations during busy periods by stepping in where needed, demonstrating strong teamwork skills
  • Acted as a team leader in group projects, delegating tasks and providing feedback
Jul 2021 - Sep 2021
3 months
Remote

Houdini FX TD

Platige

  • Worked remotely on the feature cinematic 'The Outriders' using Houdini, Adobe Premiere and After Effects
  • Demonstrated strong organizational and time management skills while managing multiple projects
  • Demonstrated leadership skills in managing projects from concept to completion
Jan 2021 - Jul 2021
7 months
Remote

Houdini FX TD

Little Dream Entertainment

  • Worked remotely on the feature animation movie 'Moon Bound' handling different effects using Houdini, Adobe Premiere and After Effects
  • Demonstrated excellent communication skills and strong work ethic
  • Managed time efficiently to complete all tasks within deadlines
  • Provided professional services and support in a dynamic work environment
Sep 2020 - Sep 2020
1 month

3dsmax Modeler

Purity Animation Studios

  • Performed modeling tasks for short movie 'Paul Sach Colonial Marines - Elite Forces Alien Xtreme' (unreleased)
  • Managed multiple modeling projects simultaneously, delivering timely and accurate results
  • Developed innovative modeling techniques for improved project outcomes
  • Evaluated existing model performance, identifying areas for improvement and optimization
Jan 2020 - Present
6 years 2 months

VFX Artist

Lenker Studios

  • Simulated behaviors of objects by developing models
  • Researched how desired animations, movements and events would occur in real-world situations
  • Created sequences under tight deadlines and seamlessly integrated with other components
Jun 2019 - Oct 2019
5 months

VFX Supervisor

Jean de Meuron

  • Supervised VFX on film concept 'First Contact', leading a team of artists to create alien lifeform ray beams
  • Enhanced internal workflows by standardizing documentation procedures across all projects
  • Composited CG alien life imagery and animation imagery using Nuke
  • Achieved seamless integration of live-action footage with CG elements by utilizing advanced compositing techniques
  • Worked with directors, technical staff and editors to refine designs and better reach end goals
  • Brainstormed new designs and techniques through close work with both technical and non-technical personnel
  • Developed storyboards outlining animation plans
  • Managed time efficiently to complete all tasks within deadlines
  • Acted as a team leader in group projects, delegating tasks and providing feedback
Jan 2015 - Feb 2020
5 years 2 months
Remote

3D Generalist

Wayne England

  • Worked remotely for the R&D department of Phenom Films under supervision of Wayne England using 3ds Max, Fume FX, Thinking Particles and V-ray
  • Troubleshot technical issues within the pipeline to maintain smooth production workflows throughout multiple projects
  • Simulated behaviors of objects by developing models
  • Created over 15 realistic simulations with full range of emotions and movement using 3ds Max and After Effects
  • Optimized render settings for Arnold and V-Ray to maintain visual quality while reducing render times
  • Developed storyboards outlining animation plans
  • Improved visual storytelling through thoughtful camera placement, composition and animation during layout stage
  • Created lifelike characters with appropriate textures, shadows and features
  • Applied effective time management techniques to meet tight deadlines
  • Demonstrated a high level of initiative and creativity while tackling difficult tasks
  • Worked independently and collaboratively in a team environment
  • Identified issues, analyzed information and provided solutions to problems
  • Acted as team leader in group projects, delegating tasks and providing feedback
Mar 2014 - Jan 2015
11 months

3D Artist / 3D Generalist

Prophecy FX

  • Worked as FX Artist and 3D Generalist in Berlin on different projects and animations under supervision of Christoph Schmidt and Andreas Alesik using Fume, Pflow Box, V-ray 3.0, After Effects, Thinking Particles, Thinkbox Frost, Thinkbox Krakatoa and 3ds Max
  • Enhanced visual appeal of game environments by designing and modeling 3D assets
  • Worked closely with art directors to ensure consistency in style and quality across all 3D assets
  • Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing
  • Developed storyboards outlining animation plans
  • Developed custom shaders for unique visual effects, improving overall aesthetics and realism
  • Contributed to award-winning projects with high-quality, photorealistic renders
  • Delivered high-quality work under tight deadlines while maintaining a positive attitude toward challenging tasks
  • Conducted modeling and texture optimization for real-time 3D game applications
  • Simulated behaviors of objects by developing models
  • Streamlined the development process by optimizing 3D models for efficient rendering and performance
Feb 2013 - Feb 2014
1 year 1 month

3D Artist

VFX BOX

  • Found solutions for daily 3D business under supervision of Benjamin Haagen and Michael Goebel using FumeFX, V-ray 2.0, After Effects, Thinking Particles, Thinkbox Frost, Thinkbox Krakatoa, 3ds Max, Motion Builder and NukeX
  • Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time
  • Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing
  • Elevated storytelling capabilities by collaborating with writers and designers to create visually engaging content
  • Conceptualized 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features
  • Created over 20 shots with full range of emotions and movement using 3ds Max
Jan 2012 - Feb 2012
2 months

FX Artist

BA-Software Development

  • Worked as freelance FumeFX artist for mobile app 'FXGuru' for Bachir Babale using FumeFX, Thinking Particles and V-ray
  • Stayed current on industry trends and emerging technology, applying new knowledge to enhance future projects
  • Troubleshot technical issues and provided solutions to maintain integrity of FX work
  • Mastered complex 3D modeling techniques to create realistic characters, environments or objects
  • Contributed to creative brainstorming sessions, offering innovative ideas for visually striking effects
  • Optimized FX assets for improved performance and reduced render times
  • Delivered high-quality VFX shots under tight deadlines by utilizing efficient rendering techniques
  • Created over 25 new stories built upon existing character animation using 3ds Max and FumeFX
Sep 2011 - Mar 2012
7 months

3D Generalist

Celluloid VFX

  • Worked as 3D Generalist on 'Underworld Awakening', 'Hasenhimmel' and 'More Than Honey' under supervision of Michael Landgrebe and Holger Hummel
  • Developed storyboards outlining animation plans
  • Used critical thinking to break down problems, evaluate solutions and make decisions
  • Demonstrated leadership skills in managing projects from concept to completion
  • Created motion graphics for logos, symbols, backgrounds and special features
  • Enhanced project quality by optimizing model topology and UV layouts for efficient rendering
  • Created over 12 realistic characters with full range of emotions and movement using 3ds Max, Phoenix FD and Nuke
Jun 2008 - Dec 2012
4 years 7 months

3D Generalist

Neurotainment TV

  • Worked as 3D Generalist on 'Underworld Awakening', 'Hasenhimmel' and 'More Than Honey' under supervision of Michael Landgrebe and Holger Hummel
  • Enhanced 3D project quality by optimizing model topology and UV layouts for efficient rendering
  • Conceptualized 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features
  • Conducted modeling and texture optimization for real-time 3D game applications
  • Created lifelike characters with appropriate textures, shadows and features
  • Troubleshot technical issues related to rendering, lighting, shaders or dynamics systems
  • Designed mock-ups and simulations for review, finding and fixing animation problems
  • Implemented motion capture data into animations to enhance realism
  • Followed design guidelines, asset naming conventions and other technical constraints to produce compliant results
  • Used strong analytical and problem-solving skills to develop effective solutions for challenging situations
Jul 2005 - Apr 2008
2 years 10 months

3D Artist

Sportbiene Bindlach

  • Designed 3D assets for online shop systems using 3ds Max and Photoshop
  • Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time
  • Mentored junior artists on best practices and industry standards in 3D modeling and texturing
  • Streamlined the development process by optimizing 3D models for efficient rendering and performance
  • Conducted modeling and texture optimization for real-time 3D game applications
  • Simulated behaviors of objects by developing models
Apr 2004 - Jun 2005
1 year 3 months

3D Artist

die Manufaktur

  • Trained in 3D film media and sound
  • Enhanced visual appeal of game environments by designing and modeling 3D assets
  • Developed custom shaders for unique visual effects, improving overall aesthetics and realism
  • Played a key role in winning bids for new projects by creating compelling pitch visuals using advanced 3D software tools
  • Collaborated with animators to create realistic character movements for immersive gaming experiences
  • Resolved technical issues relating to rendering, streaming and memory management
  • Conceptualized 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features

Industries Experience

See where this freelancer has spent most of their professional time. Longer bars indicate deeper hands-on experience, while shorter ones reflect targeted or project-based work.

Experienced in Media and Entertainment (18.5 years) and Retail (3 years).

Media and Entertainment
Retail

Business Areas Experience

The graph below provides a cumulative view of the freelancer's experience across multiple business areas, calculated from completed and active engagements. It highlights the areas where the freelancer has most frequently contributed to planning, execution, and delivery of business outcomes.

Experienced in Production (14 years), Product Development (10.5 years), Project Management (7 years), Business Intelligence (0.5 years), and Quality Assurance (0.5 years).

Production
Product Development
Project Management
Business Intelligence
Quality Assurance

Summary

Story-driven Animator focused on character development and high-quality animation. Successful at completing action-driven and dramatic shots. Versed in a wide range of animation styles, techniques and software programs.

Skills

  • Graphics Design
  • Teamwork And Collaboration
  • Multitasking Abilities
  • Procedural Animation
  • Sports
  • Film
  • Writing
  • Nature
  • Houdini
  • Autodesk Maya
  • Creative Problem Solving
  • Creative Thinking
  • Adobe After Effects
  • Adobe Photoshop
  • 3ds Max
  • Nuke
  • After Effects
  • Karma
  • Arnold
  • Unreal Engine
  • Davince Resolve
  • Programming/ Vex

Languages

German
Native
English
Advanced

Education

May 2015 - May 2018

State Vocational School Bayreuth

Associate of Science · Network and System Administration · Bayreuth, Germany

Retail Management Assistant

Associate of Arts · Retail Management Assistance · Bayreuth, Germany

Werner von Siemens School

Bachelor of Arts, Media and Sound · Media and Sound · Frankfurt, Germany

Profile

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Frequently asked questions

Do you have questions? Here you can find further information.

Where is Maik based?

Maik is based in Berlin, Germany and can operate in on-site, hybrid, and remote work models.

What languages does Maik speak?

Maik speaks the following languages: German (Native), English (Advanced).

How many years of experience does Maik have?

Maik has at least 22 years of experience. During this time, Maik has worked in at least 11 different roles and for 18 different companies. The average length of individual experience is 1 year and 2 months. Note that Maik may not have shared all experience and actually has more experience.

What roles would Maik be best suited for?

Based on recent experience, Maik would be well-suited for roles such as: Houdini Redshift Lighter, FX Artist, Producer Unit.

What is Maik's latest experience?

Maik's most recent position is Houdini Redshift Lighter at Rohtau.

What companies has Maik worked for in recent years?

In recent years, Maik has worked for Rohtau, OutsidetheClub (OTC), Industrial.Digital.Alchemy, Why Worry Productions, and OUTPOST VFX.

Which industries is Maik most experienced in?

Maik is most experienced in industries like Media, Entertainment and Publishing, Retail, and Information Technology (IT).

Which business areas is Maik most experienced in?

Maik is most experienced in business areas like Production/Manufacturing, Product Development, and Project Management. Maik also has some experience in Business Intelligence, Quality Assurance (QA), and Information Technology (IT).

Which industries has Maik worked in recently?

Maik has recently worked in industries like Media, Entertainment and Publishing.

Which business areas has Maik worked in recently?

Maik has recently worked in business areas like Production/Manufacturing, Project Management, and Business Intelligence.

What is Maik's education?

Maik holds a Bachelor in Media and Sound from Werner von Siemens School.

What is the availability of Maik?

Maik is immediately available part-time for suitable projects.

What is the rate of Maik?

Maik's rate depends on the specific project requirements. Please use the Meet button on the profile to schedule a meeting and discuss the details.

How to hire Maik?

To hire Maik, click the Meet button on the profile to request a meeting and discuss your project needs.

Average rates for similar positions

Rates are based on recent contracts and do not include FRATCH margin.

1200
900
600
300
Market avg: 870-1030 €
The rates shown represent the typical market range for freelancers in this position based on recent contracts on our platform.
Actual rates may vary depending on seniority level, experience, skill specialization, project complexity, and engagement length.