Yannis V.

Fullstack- and Game Engineer

Leer (Ostfriesland), Germany

Experience

Apr 2025 - Present
6 months

Tutor

GFU Cyrus AG

  • Unreal Engine 5 basics
  • AR application development with Unity
  • Software documentation
  • and more.
Mar 2025 - Present
7 months

Fullstack Expert

Lightworks.de

  • Enhancement and maintenance of a web application for flexible product creation using a visual configurator

  • Implementation of an admin backend

  • Automated screenshot generation

  • Map integration using Mapbox

  • Dynamic product configurator with live feedback

  • Automated generation of high-resolution product images

  • Intuitive admin interface for product management

  • Fast map integration for interactive layouts

Mar 2025 - Aug 2025
6 months

Backend Engineer

Sascha Nitsch Federator Unternehmensberatung GmbH

  • System to bridge federated (ActivityPub) and non-federated systems

  • Implementation of interface communication, API connections, authentication, data storage, and async messaging with a focus on secure communication, clear protocol handling, and interoperability

  • Development of a federated messaging backend

  • Secure message exchange over encrypted endpoints

  • Stable connection to decentralized networks

  • High compatibility through standards-compliant protocol design

Feb 2025 - Apr 2025
3 months

Frontend Engineer

Community Projekt BuntesDach

  • Development of a web application for political activism against false self-employment

  • Users can write and send personalized letters to members of parliament with a focus on UX and reliable API communication

  • User-friendly interface for letter creation

  • Robust API connection for smooth sending

  • Scalable form system with dynamic content

  • Over 4000 letters sent by over 500 people

Apr 2024 - Present
1 year 6 months

Fullstack Expert

Vogel Development

  • Responsive web application with React frontend

  • Light and dark design

  • Fully localized

  • Tracking without cookies

  • Admin-only frontend for other projects (DailyDo, SpecialDates, ...)

  • PDF generation for resume (German, English, supports dark & light design)

  • Full SSR compatibility

  • Functional contact form

  • Almost cookie-free usage

  • Real-time generation of the resume as a PDF

Jan 2024 - Mar 2024
3 months
Leer, Germany

Frontend-Engineer

Vogel Media GmbH

  • Complete redesign of the web presence
  • Setting up customizable modules in Contao
Jun 2023 - Present
2 years 4 months

Fullstack-Expert

Vogel Development

Company-Website

  • Responsive web application with React frontend
  • Light and dark theme support
  • Fully localized
  • Cookie-free tracking
  • Admin-only frontend for other projects (DailyDo, SpecialDates, ...)
  • PDF generation for CV (German, English, supports light & dark theme)

Technologies: TypeScript, React, Vite, Ziggy, Lottie, Umami, Tailwind, i18n (localisation), Node, npm, PM2, Nginx, PHP, Laravel, JavaScript, Git, Firebase (Firestore, FCM)

Achievements:

  • Full SSR compatibility
  • Functional contact form
  • Near cookie-free usage
  • Real-time PDF generation of CV

DailyDo

  • Highly customizable to-do app
  • Easy collaboration with friends and family
  • Permission management and real-time updates
  • Localization and notifications for newly shared content

Technologies: Flutter, Dart, Node, PHP, Git, L10n (localization), Google Play Console, Firebase (Firestore, FCM, Auth), Google-Auth

Achievements:

  • Release on Google Play Store

SpecialDates

  • App to store special dates/memories with contextual information
  • Notifications for recurring events (e.g., anniversaries)
  • Shareable lists of reminders
  • Storage of extended data such as images and longer text entries
  • Counters showing how long ago a specific memory occurred in various units
Nov 2021 - Mar 2024
2 years 5 months

Lead Unreal Engine Engineer

Lightword Productions GmbH

  • Technical lead and feature development for ONE of 500, a story-driven adventure game

  • Responsible for gameplay, UI, architecture design, and internal team coordination

  • Developed a system for input processing

  • Developed a system for input-driven cinematics

  • Implemented the following systems: interaction system, quest system, navigation system, notification system, pause system, item inspection system, conversation system

  • Built the UI using the C# & WPF-based NoesisGUI library

  • Designed the project architecture, including communication between modules, plugins, and features

  • Created detailed documentation

  • Planned and organized work packages within the SCRUM framework

  • Distributed tasks and closely collaborated with the development team

  • Developed tools and modes to optimize content creation and improve game performance

  • Developed a playable demo

  • ~1600 Steam wishlists

  • 600 beta players

Aug 2019 - Nov 2021
2 years 4 months

Technical Game Designer & Acting Product Owner

Xyrality GmbH

  • Responsible for introducing new content and working with content consultants from 24 regions to balance fun and realistic missions

  • Collaborated with the programming team to develop new content, make code changes, and implement regional variations

  • Managed work packages for a mid-sized team

  • Onboarded and trained new team members

  • Created comprehensive documentation

  • Increased revenue by about 100% annually

  • Expanded target regions by 700%

Sep 2017 - Apr 2021
3 years 8 months
Germany

Media & Interaction Design Bachelor of Arts

Hochschule Osnabrück

  • Final grade: 1.7
  • Bachelor thesis: "Prototypical implementation of a track editor for a time-based racing game using Unreal Engine 4" (grade 1.15)

Summary

Yannis Vogel is an experienced software developer with an academic background in media and interaction design and a strong focus on modern frontend and fullstack technologies. As a freelancer, he creates custom digital solutions that combine technical excellence with user-centered design and deliver real value.

With broad expertise in modern technologies like React, Vue, Laravel, Flutter, and Unreal Engine, he carries out demanding projects across various industries – from web applications to video games. Besides his technical skills, he enjoys contributing his teamwork: in team projects, he supports less experienced developers and ensures structured, goal-oriented collaboration.

Yannis stands for quality, reliability, and innovation. He acts as a strong partner for companies that need either short-term development resources or long-term technical support – always flexible, forward-looking, and solution-oriented.

Languages

German
Native
English
Advanced

Education

Sep 2017 - Apr 2021

Hochschule Osnabrück

Bachelor of Arts · Media & Interaction Design · Osnabrück, Germany · 1.7

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