Simon Gwinner
UX/UI Designer
Experience
UX/UI Designer
Freelance Consultant
- Designing digital experiences for a diverse range of companies and startups.
- Helping them with product discovery, user experience research and strategies and transforming concepts into visually compelling and functionally robust digital solutions and systems.
- Ensuring a seamless blend of aesthetics and functionality.
Senior UX/UI Designer
Infarm
- Designing digital experiences and internal tools at Infarm.
- Spearheading initiatives to unlock the transformative potential of vertical and on-demand farming services for urban communities.
- Revolutionising access to freshly grown products and cultivating sustainable food systems through innovative solutions and strategic exploration.
UX/UI Designer
Designit
- Designing tailored user experiences across diverse industries.
- Leveraging industry insights and employing versatile design strategies to create impactful digital solutions and services.
- Focusing on sectors including mobility, finance, consumer electronics, telco, and beyond, driving measurable results.
Interaction Designer
Freelance Consultant
- Consulting early-stage startups from a user experience point of view.
- Creating vision decks and delivering implementation-ready designs for landing pages and mobile apps.
Interaction Design Intern
Designit
- Designing hands-on on a variety of client projects for the mobility, finance, and consumer electronics markets.
- Continuously learning and contributing to the design process.
Industries Experience
See where this freelancer has spent most of their professional time. Longer bars indicate deeper hands-on experience, while shorter ones reflect targeted or project-based work.
Experienced in Information Technology (4 years), Automotive (3.5 years), Banking and Finance (3.5 years), Telecommunication (3 years), Agriculture (2 years), and Food and Beverage (2 years).
Business Areas Experience
The graph below provides a cumulative view of the freelancer's experience across multiple business areas, calculated from completed and active engagements. It highlights the areas where the freelancer has most frequently contributed to planning, execution, and delivery of business outcomes.
Experienced in Product Development (10 years), Research and Development (3 years), and Sustainability Management (2 years).
Summary
I am a Designer with 5+ years of working experience at the intersection of design, strategy, and research.
My name is Simon Gwinner. I was born in 1991 as a franco-suisse child of the sun growing up close to the mountains and becoming what I am today while living in different communities on the internet.
When not working on client projects, I further explore some of my own ideas & concepts about social & technological structures, cultural dynamics, potential futures, and contemporary pop music.
I intend to always design for and with culture to craft beautiful but also meaningful products, services & experiences that have an impact on people. I have a desire to learn new tools & methods, dive into (unknown) territories, and I am always curious to listen to other people's ideas & opinions.
I also consider myself a dedicated dreamer. I dream every day, every second. Some dreams influence my ideas, speculative stories and prototypes, some other dreams I try to put into a visual context that (hopefully) inspires, and some (weird) dreams I keep for myself (on purpose).
Skills
- Facilitate Usability Testing & User Feedback Sessions To Continuously Iterate And Test Concepts And Ideas.
- Build Information Architectures, User Flows, Frameworks And Design Systems To Design To Make Ideas Tangible Before They Get Built.
- Define And Create Brand Strategies To Make People Fall In Love With The Products.
- Design Across Multiple Platforms To Drive Intuitive And Meaningful Omnichannel Experiences.
- Collaborate With Cross-functional Product & Development Teams To Better Understand Constraints And Requirements And Solve Problems Collaboratively.
- Define Micro-interactions And Motion In Design To Add A Sparkle Of Emotion & Promote Interaction Patterns.
- Craft Prototypes From Low-fidelity To High-fidelity Design.
- Create Speculative & Critical Design Concepts To Explore The Uncertainty Of The Future And Make People Understand What Could Potentially Be.
Languages
Education
Zurich University of the Arts
Bachelor's degree · Interaction Design · Zürich, Switzerland
Zurich University of the Arts
Preparatory design & art course · Design & Art · Zürich, Switzerland
School of Creative Media (CityU)
Creative Media · Hong Kong
Profile
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