Multi-Scoreboard App (05.2016–06.2016): Design, conceptualization and development; live sync with multiple scoreboards via JSON API; data exchange via local server and API; up to 6 scoreboards on one device. Technologies: Swift, Xcode, NodeJs, Linux, Socket, API, JSON, Mongodb
Scoreboard App (04.2016–05.2016): Design and development of a scoreboard client app for sports events; live sync via JSON API; video recording with overlay. Technologies: Swift, Xcode, NodeJs, Linux, Socket, API, JSON, Mongodb
Combat Sport Replay System (02.2016–04.2016): Client-server system for recording, streaming and playback of Hi-FPS videos; synchronized playback of multiple video streams; storage and processing on the server. Technologies: Swift, Xcode, NodeJs, Linux, Socket, ffmpeg, HLS, Mongodb, git
Die Kugel (01.2016–02.2016): iOS game; design, conceptualization and development. Technologies: Swift, Xcode, Sketch, git
HEX'EM (08.2015–12.2015): iOS game; design, conceptualization and development. Technologies: Swift, Xcode, Sketch, git
XCall (03.2014–04.2014) and CallBack.me (06.2013–07.2013) for Dillons Bay LTD: Design, conceptualization and development of VoIP apps. Technologies: Objective-C, Swift, Xcode, git
GraphicTool (01.2013–06.2013) for L+H AutomobilConsult GmbH: Survey application for qualitative interviews; design, conceptualization and development; backend and database architecture. Technologies: Objective-C, Xcode, PHP, MySQL
I am an experienced iOS developer with a solid track record of delivering high-quality apps across various industries. I have worked on modernizing and extending apps for major companies and have expertise in Swift, Xcode, and modern development practices like MVVM, testing, and CI/CD setups.
I thrive on translating user needs into intuitive solutions while maintaining clean and efficient code. My background spans app modernization, feature development, and even full app creation for startups and established businesses alike.
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