Backend developer and game developer responsible for the implementation of the platform's core features.
Design and implementation of the DB allowing versioning of the worlds created in the system.
Design and implementation of a service to manage the loading and unloading of large assets (3D models, audio, images and videos).
Multi-threaded solution to improve client performance for fetching and analyzing downloaded client assets.
Tech lead to coordinate the deliveries of multiple features for different areas.
Virtual machine integration.
Transpiler from a UI language to the virtual machine code.
Custom Godot Engine to fit company’s needs.
Developer of a simulation game called Urban Farmer developed using Godot Engine.
Weather system: Depending on the game location, the weather will be different.
Health system: Plants grow and can be infected by viruses and the player is responsible for curing them.
Economic system: The player can sell and buy items to improve the experience.
Worked as a game programmer implementing different features for different types of game genres using tools like Godot and Unity.
First person environment.
Platformers.
Labyrinth game.
Third person shooter.
Game developer more focus on backend side in order to bring the features with the best implementation possible for performance and easy to refactor in case it is needed. Worked on Unity and Godot as a Game developer implementing features for different type of games gender like platforms, simulations and shooters. As a backend I can also modify the source code tools we are using in order to use it for the project needs like Godot source code. I also specialize in definition and implementation of server applications and databases like PostgreSQL. Experience in multiplayer games using frameworks like Nakama. Experience in multi threading in order to get the best performance possible in the project.
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