Kornél Lehőcz
Computer Vision Algorithm Engineer (contract)
Experience
Computer Vision Algorithm Engineer (contract)
Sony R&D Center, Stuttgart Laboratory 1
- Conducted research and development in the field of large-scale 3D reconstruction
Computer Vision Algorithm Engineer (contract)
Continental Tires
- Conducted research and development in the field of real-time 3D reconstruction on iOS devices
Computer Vision Algorithm Engineer (contract)
Carl Zeiss
- Developed computer vision algorithms for an iOS app
Camera Systems Engineer (contract)
Vay Technology
- Enhanced image quality and improved the video pipeline for an autonomous driving start-up
Computer Graphics / Vision Algorithm Engineer (contract)
ISRA Vision
- Worked on simulation using computer graphics (ray-tracing)
- Developed image processing and computer vision algorithms for detecting car paint defects
Data Scientist (contract)
MHP – A Porsche Company
- Developed a proof of concept for detecting manufacturing errors using computer vision and deep learning
GPU Software Engineer (contract)
Imint Image Intelligence
- Optimised video processing algorithms running on the GPU for lower battery usage on Android devices
AI Algorithm Engineer (contract)
Unibap
- Developed a robotic grasp planning algorithm and a test and simulation environment
Computer Vision Algorithm Developer (contract)
Delphi Automotive
- Worked on lane departure warning and camera calibration systems for an advanced driver assistance system (ADAS)
- Reviewed the camera processing pipeline and made recommendations for improvements
Software Developer (contract)
ThyssenKrupp
- Optimised a 3D CAD data conversion process
Principal Programmer
Scarab Labs
- Created Scarab Darkroom, a digital camera raw converter and photo editor, and various Adobe Photoshop and After Effects plug-ins
- Developed numerous image-processing algorithms, including a fast, high quality demosaic algorithm and several noise filters, among them a deep learning based approach
- Worked on video enhancement technologies for Nvidia and Qualcomm platforms, including motion blur reduction, denoising, and super-resolution
- Assisted companies with algorithm development, AI, optimisation, and GPU programming across industries such as automotive, imaging, consumer electronics, and industrial automation
Programmer
Eidos Hungary
- Programmed visual effects, fixed bugs, and optimised the engine for Battlestations: Midway
- Developed the prototype of Battlestations: Pacific, writing shaders and implementing features such as HDR rendering and tone mapping
Graphics Programmer
Bizarre Creations
- Developed visual effects and shaders, implemented HDR rendering, and managed post-processing effects for The Club using the company’s proprietary 3D engine
GPU Software Engineer (contract)
T5 Labs
- Worked on game streaming technology, developing a server-side low-latency, GPU-accelerated MPEG4 video encoder
3D Engine Programmer (contract)
Invictus Games
- Wrote all Direct3D components of the 3D engine for Street Legal and created several 3ds Max plug-ins
- Contributed to completing Invictus’s earlier game, 1NSANE
Industries Experience
See where this freelancer has spent most of their professional time. Longer bars indicate deeper hands-on experience, while shorter ones reflect targeted or project-based work.
Experienced in Information Technology (21 years), Automotive (18 years), Manufacturing (18 years), Media and Entertainment (4.5 years), Aerospace and Defense (0.5 years), and Space Exploration (0.5 years).
Business Areas Experience
The graph below provides a cumulative view of the freelancer's experience across multiple business areas, calculated from completed and active engagements. It highlights the areas where the freelancer has most frequently contributed to planning, execution, and delivery of business outcomes.
Experienced in Product Development (24 years), Information Technology (22.5 years), Research and Development (18 years), and Quality Assurance (0.5 years).
Skills
- I Am Fluent In C++ (20 Years Of Professional Experience) And Python.
- I Have Excellent Knowledge Of Image Processing / Computer Vision – Classical Techniques, As Well As Deep Learning Based Approaches.
- Broad Expertise In Artificial Intelligence And Machine Learning, With Lots Of Experience In Building And Training Deep Neural Network Models. Deep Learning Techniques Have Been Part Of My Toolbox Since 2010.
- Significant Amount Of Gpu Programming Experience Using Direct3d, Opengl, Metal, Opencl, Cuda.
- A Lot Of Prior Experience Working On Computer Graphics For Games – Engine Architecture, Visual Effects, Shaders (Hlsl, Glsl), And Development Of 3ds Max Plugins.
- I Am Adept In Profiling And Optimising Code For Speed, Memory, And Power Usage.
- I Have Experience Working In Windows, Macos, And Linux Environments, Targeting These Platforms, As Well As Mobile (Ios And Android), And Embedded Devices.
- Familiarity With Numerous Libraries And Frameworks, Including: Opencv, Boost, Eigen, Qt, Ros, Gstreamer, Bullet Physics, Matplotlib, Numpy, Pytorch And Tensorflow.
- Experience With The Adobe After Effects And Photoshop Sdk-s.
- Multi-threaded Programming (Posix Threads, Windows Api, And Openmp).
- Experience Working With Visual Studio, Vs Code, Android Studio, Pycharm, Xcode, Cmake, Docker, Git, Gitlab, Github, Jira, Intel Vtune, Snapdragon Profiler, Nvidia Nsight, And Many Other Tools.
- Programming Experience In Other Languages, Such As Objective-c, C#, Matlab, And Assembly (X86, Arm).
- Additional Skills: Tcp/ip Sockets, Sql, Design Patterns, Basic Html And Css.
Languages
Education
University of Debrecen
Programmer Mathematician · Debrecen, Hungary
Profile
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