Research and development in the field of large-scale 3D reconstruction.
Research and development in the field of real-time 3D reconstruction on iOS devices.
Computer vision algorithm development for an iOS app.
I helped this start-up in the autonomous driving space with enhancing image quality and improving the video pipeline.
I worked on simulation using computer graphics (ray-tracing) and on image processing / computer vision algorithms for the detection of car paint defects.
Developing a proof of concept for detecting manufacturing errors using computer vision / deep learning.
Optimisation of video processing algorithms running on the GPU for lower battery usage on Android devices.
Three plug-ins to help with verifying textile patterns. (Windows/Mac)
Development of a robotic grasp planning algorithm and a test / simulation environment.
Optimising a 3D CAD data conversion process.
I worked on T5 Labs’s game streaming (cloud gaming) technology, specifically on the server side low-latency, GPU-accelerated MPEG4 video encoder.
I have started programming at an early age with the dream of one day becoming a game programmer. In the late 90-s I became involved in the Amiga demoscene, and was a member of the groups Frame 18 and Scoopex. I went on to pursue a career in game development, which I have since left behind me, but I still enjoy playing video games. One of my more recent hobbies is photography. This has inspired me to take an interest in the image processing algorithms used to make the most out of digital camera images, and led to me writing my own photo processing software - Scarab Darkroom.
Discover other experts with similar qualifications and experience